// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class WindowsClientTargetPlatform : ModuleRules { public WindowsClientTargetPlatform( ReadOnlyTargetRules Target ) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "TargetPlatform", "DesktopPlatform", } ); if (Target.bCompileAgainstEngine) { PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "RHI" } ); PrivateIncludePathModuleNames.Add("TextureCompressor"); } PrivateIncludePaths.AddRange( new string[] { "Developer/Windows/WindowsTargetPlatform/Private" } ); } }