// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class LogVisualizer : ModuleRules { public LogVisualizer(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange( new string[] { "DesktopPlatform", "MainFrame", "LevelEditor" } ); PublicIncludePaths.AddRange( new string[] { "Runtime/Engine/Classes", "Editor/WorkspaceMenuStructure/Public" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ApplicationCore", "InputCore", "Json", "Slate", "SlateCore", "EditorStyle", "Engine", "UnrealEd", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "DesktopPlatform", "MainFrame", } ); } }