// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class LocalizationService : ModuleRules { public LocalizationService(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add("Developer/LocalizationService/Private"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", } ); if (Target.Platform != UnrealTargetPlatform.Linux) { PrivateDependencyModuleNames.AddRange( new string[] { "Slate", "SlateCore", "EditorStyle" } ); } if (Target.bBuildEditor) { PrivateDependencyModuleNames.AddRange( new string[] { "UnrealEd", "PropertyEditor", } ); } if (Target.bBuildDeveloperTools) { PrivateDependencyModuleNames.AddRange( new string[] { "MessageLog", } ); } } }