// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. #include "EnvironmentQueryEditorPrivatePCH.h" UEnvironmentQueryGraphNode_Root::UEnvironmentQueryGraphNode_Root(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { bIsReadOnly = true; } void UEnvironmentQueryGraphNode_Root::AllocateDefaultPins() { UEdGraphPin* Outputs = CreatePin(EGPD_Output, TEXT("Transition"), TEXT(""), NULL, false, false, TEXT("In")); } FText UEnvironmentQueryGraphNode_Root::GetNodeTitle(ENodeTitleType::Type TitleType) const { return NSLOCTEXT("EnvironmentQueryEditor", "Root", "ROOT"); } void UEnvironmentQueryGraphNode_Root::LogDebugMessage(const FString& Message) { if (DebugMessages.Num() == 0) { bHasDebugError = false; } // store only 1 error message, discard everything after it if (!bHasDebugError) { DebugMessages.Add(Message); } } void UEnvironmentQueryGraphNode_Root::LogDebugError(const FString& Message) { if (DebugMessages.Num() == 0) { bHasDebugError = false; } // store only 1 error message, discard everything after it if (!bHasDebugError) { DebugMessages.Add(Message); bHasDebugError = true; } }