// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AudioCaptureWasapi : ModuleRules { public AudioCaptureWasapi(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.Add("Core"); PrivateDependencyModuleNames.Add("AudioCaptureCore"); if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows)) { PublicDefinitions.Add("WITH_AUDIOCAPTURE=1"); } } }