// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #include "UnrealCodeAnalyzerPCH.h" #include "ThreadSafety/TSConsumer.h" using namespace clang; namespace UnrealCodeAnalyzer { void FTSConsumer::HandleTranslationUnit(ASTContext& Context) { Visitor.TraverseDecl(Context.getTranslationUnitDecl()); } FTSConsumer::FTSConsumer(ASTContext* Context, StringRef InFile) : Visitor(Context, InFile) { } }