// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" #include "BoneControllers/AnimNode_AnimDynamics.h" #include "UObject/UObjectIterator.h" #include "Animation/AnimInstance.h" #include "AnimGraphRuntimeTrace.h" ////////////////////////////////////////////////////////////////////////// // FAnimGraphRuntimeModule class FAnimGraphRuntimeModule : public IModuleInterface { public: virtual void StartupModule() override { #if ANIM_TRACE_ENABLED FAnimGraphRuntimeTrace::Init(); #endif } virtual void ShutdownModule() override { } }; ////////////////////////////////////////////////////////////////////////// IMPLEMENT_MODULE(FAnimGraphRuntimeModule, AnimGraphRuntime);