// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class UE4ClientTarget : TargetRules { public UE4ClientTarget(TargetInfo Target) : base(Target) { Type = TargetType.Client; BuildEnvironment = TargetBuildEnvironment.Shared; bOutputToEngineBinaries = true; ExtraModuleNames.Add("UE4Game"); } // // TargetRules interface. // public override void SetupGlobalEnvironment( TargetInfo Target, ref LinkEnvironmentConfiguration OutLinkEnvironmentConfiguration, ref CPPEnvironmentConfiguration OutCPPEnvironmentConfiguration ) { } }