// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class DirectSound : ModuleRules { public DirectSound(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; string DirectXSDKDir = UEBuildConfiguration.UEThirdPartySourceDirectory + "Windows/DirectX"; PublicSystemIncludePaths.Add( DirectXSDKDir + "/include"); if (Target.Platform == UnrealTargetPlatform.Win64) { PublicLibraryPaths.Add( DirectXSDKDir + "/Lib/x64"); } else if (Target.Platform == UnrealTargetPlatform.Win32) { PublicLibraryPaths.Add( DirectXSDKDir + "/Lib/x86"); } PublicAdditionalLibraries.AddRange( new string[] { "dxguid.lib", "dsound.lib" } ); } }