// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. #include "Components/EditableText.h" #include "UObject/ConstructorHelpers.h" #include "Engine/Font.h" #include "Widgets/DeclarativeSyntaxSupport.h" #include "Widgets/Input/SEditableText.h" #include "Slate/SlateBrushAsset.h" #define LOCTEXT_NAMESPACE "UMG" ///////////////////////////////////////////////////// // UEditableText UEditableText::UEditableText(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { SEditableText::FArguments Defaults; WidgetStyle = *Defaults._Style; ColorAndOpacity_DEPRECATED = FLinearColor::Black; if (!IsRunningDedicatedServer()) { static ConstructorHelpers::FObjectFinder RobotoFontObj(TEXT("/Engine/EngineFonts/Roboto")); Font_DEPRECATED = FSlateFontInfo(RobotoFontObj.Object, 12, FName("Bold")); } // Grab other defaults from slate arguments. IsReadOnly = Defaults._IsReadOnly.Get(); IsPassword = Defaults._IsPassword.Get(); MinimumDesiredWidth = Defaults._MinDesiredWidth.Get(); IsCaretMovedWhenGainFocus = Defaults._IsCaretMovedWhenGainFocus.Get(); SelectAllTextWhenFocused = Defaults._SelectAllTextWhenFocused.Get(); RevertTextOnEscape = Defaults._RevertTextOnEscape.Get(); ClearKeyboardFocusOnCommit = Defaults._ClearKeyboardFocusOnCommit.Get(); SelectAllTextOnCommit = Defaults._SelectAllTextOnCommit.Get(); AllowContextMenu = Defaults._AllowContextMenu.Get(); } void UEditableText::ReleaseSlateResources(bool bReleaseChildren) { Super::ReleaseSlateResources(bReleaseChildren); MyEditableText.Reset(); } TSharedRef UEditableText::RebuildWidget() { MyEditableText = SNew( SEditableText ) .Style( &WidgetStyle ) .MinDesiredWidth( MinimumDesiredWidth ) .IsCaretMovedWhenGainFocus( IsCaretMovedWhenGainFocus ) .SelectAllTextWhenFocused( SelectAllTextWhenFocused ) .RevertTextOnEscape( RevertTextOnEscape ) .ClearKeyboardFocusOnCommit( ClearKeyboardFocusOnCommit ) .SelectAllTextOnCommit( SelectAllTextOnCommit ) .OnTextChanged( BIND_UOBJECT_DELEGATE( FOnTextChanged, HandleOnTextChanged ) ) .OnTextCommitted( BIND_UOBJECT_DELEGATE( FOnTextCommitted, HandleOnTextCommitted ) ) .VirtualKeyboardType( EVirtualKeyboardType::AsKeyboardType( KeyboardType.GetValue() ) ); return BuildDesignTimeWidget( MyEditableText.ToSharedRef() ); } void UEditableText::SynchronizeProperties() { Super::SynchronizeProperties(); TAttribute TextBinding = OPTIONAL_BINDING(FText, Text); TAttribute HintTextBinding = OPTIONAL_BINDING(FText, HintText); MyEditableText->SetText(TextBinding); MyEditableText->SetHintText(HintTextBinding); MyEditableText->SetIsReadOnly(IsReadOnly); MyEditableText->SetIsPassword(IsPassword); MyEditableText->SetAllowContextMenu(AllowContextMenu); // TODO UMG Complete making all properties settable on SEditableText ShapedTextOptions.SynchronizeShapedTextProperties(*MyEditableText); } FText UEditableText::GetText() const { if ( MyEditableText.IsValid() ) { return MyEditableText->GetText(); } return Text; } void UEditableText::SetText(FText InText) { Text = InText; if ( MyEditableText.IsValid() ) { MyEditableText->SetText(Text); } } void UEditableText::SetIsPassword(bool InbIsPassword) { IsPassword = InbIsPassword; if ( MyEditableText.IsValid() ) { MyEditableText->SetIsPassword(IsPassword); } } void UEditableText::SetHintText(FText InHintText) { HintText = InHintText; if ( MyEditableText.IsValid() ) { MyEditableText->SetHintText(HintText); } } void UEditableText::SetIsReadOnly(bool InbIsReadyOnly) { IsReadOnly = InbIsReadyOnly; if ( MyEditableText.IsValid() ) { MyEditableText->SetIsReadOnly(IsReadOnly); } } void UEditableText::HandleOnTextChanged(const FText& InText) { OnTextChanged.Broadcast(InText); } void UEditableText::HandleOnTextCommitted(const FText& InText, ETextCommit::Type CommitMethod) { OnTextCommitted.Broadcast(InText, CommitMethod); } void UEditableText::PostLoad() { Super::PostLoad(); if ( GetLinkerUE4Version() < VER_UE4_DEPRECATE_UMG_STYLE_ASSETS ) { if ( Style_DEPRECATED != nullptr ) { const FEditableTextStyle* StylePtr = Style_DEPRECATED->GetStyle(); if ( StylePtr != nullptr ) { WidgetStyle = *StylePtr; } Style_DEPRECATED = nullptr; } if ( BackgroundImageSelected_DEPRECATED != nullptr ) { WidgetStyle.BackgroundImageSelected = BackgroundImageSelected_DEPRECATED->Brush; BackgroundImageSelected_DEPRECATED = nullptr; } if ( BackgroundImageComposing_DEPRECATED != nullptr ) { WidgetStyle.BackgroundImageComposing = BackgroundImageComposing_DEPRECATED->Brush; BackgroundImageComposing_DEPRECATED = nullptr; } if ( CaretImage_DEPRECATED != nullptr ) { WidgetStyle.CaretImage = CaretImage_DEPRECATED->Brush; CaretImage_DEPRECATED = nullptr; } } if (GetLinkerUE4Version() < VER_UE4_DEPRECATE_UMG_STYLE_OVERRIDES) { if (Font_DEPRECATED.HasValidFont()) { WidgetStyle.Font = Font_DEPRECATED; Font_DEPRECATED = FSlateFontInfo(); } if (ColorAndOpacity_DEPRECATED != FLinearColor::Black) { WidgetStyle.ColorAndOpacity = ColorAndOpacity_DEPRECATED; ColorAndOpacity_DEPRECATED = FLinearColor::Black; } } } #if WITH_EDITOR const FText UEditableText::GetPaletteCategory() { return LOCTEXT("Primitive", "Primitive"); } #endif ///////////////////////////////////////////////////// #undef LOCTEXT_NAMESPACE