// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. #include "SocketSubsystemAndroid.h" #include "SocketSubsystemModule.h" #include "IPAddress.h" #include "Misc/Parse.h" #include "Misc/CommandLine.h" #include "ModuleManager.h" #include #include FSocketSubsystemAndroid* FSocketSubsystemAndroid::SocketSingleton = NULL; FName CreateSocketSubsystem( FSocketSubsystemModule& SocketSubsystemModule ) { FName SubsystemName(TEXT("ANDROID")); // Create and register our singleton factor with the main online subsystem for easy access FSocketSubsystemAndroid* SocketSubsystem = FSocketSubsystemAndroid::Create(); FString Error; if (SocketSubsystem->Init(Error)) { SocketSubsystemModule.RegisterSocketSubsystem(SubsystemName, SocketSubsystem); return SubsystemName; } else { FSocketSubsystemAndroid::Destroy(); return NAME_None; } } void DestroySocketSubsystem( FSocketSubsystemModule& SocketSubsystemModule ) { SocketSubsystemModule.UnregisterSocketSubsystem(FName(TEXT("ANDROID"))); FSocketSubsystemAndroid::Destroy(); } /** * Singleton interface for the Android socket subsystem * @return the only instance of the Android socket subsystem */ FSocketSubsystemAndroid* FSocketSubsystemAndroid::Create() { if (SocketSingleton == NULL) { SocketSingleton = new FSocketSubsystemAndroid(); } return SocketSingleton; } /** * Destroy the singleton Android socket subsystem */ void FSocketSubsystemAndroid::Destroy() { if (SocketSingleton != NULL) { SocketSingleton->Shutdown(); delete SocketSingleton; SocketSingleton = NULL; } } /** * Does Android platform initialization of the sockets library * * @param Error a string that is filled with error information * * @return TRUE if initialized ok, FALSE otherwise */ bool FSocketSubsystemAndroid::Init(FString& Error) { return true; } /** * Performs Android specific socket clean up */ void FSocketSubsystemAndroid::Shutdown(void) { } /** * @return Whether the device has a properly configured network device or not */ bool FSocketSubsystemAndroid::HasNetworkDevice() { return true; } /** * @return Label explicitly as Android as behavior is slightly different for BSD @refer GetLocalHostAddr */ const TCHAR* FSocketSubsystemAndroid::GetSocketAPIName() const { return TEXT("BSD_Android"); } TSharedRef FSocketSubsystemAndroid::GetLocalHostAddr(FOutputDevice& Out, bool& bCanBindAll) { // Get parent address first TSharedRef Addr = FSocketSubsystemBSD::GetLocalHostAddr(Out, bCanBindAll); // If the address is not a loopback one (or none), return it. // NOTE: // Depreciated function gethostname() returns 'localhost' on (all?) Android devices // Which in turn means that FSocketSubsystemBSD::GetLocalHostAddr() resolves to 127.0.0.1 // Getting info from android.net.wifi.WifiManager is a little messy due to UE4 modular architecture and JNI // IPv4 code using ioctl(.., SIOCGIFCONF, ..) actually based on FSocketSubsytemLinux::GetLocalHostAddr works fine for now... // // Also NOTE: Network can flip out behind applications back when connectivity changes. eg. Move out of wifi range. // This seems to recover OK between matches as subsystems are reinited each session Host/Join. uint32 ParentIp = 0; Addr->GetIp(ParentIp); // will return in host order if (ParentIp != 0 && (ParentIp & 0xff000000) != 0x7f000000) { return Addr; } // If superclass got the address from command line, honor that override TCHAR Home[256] = TEXT(""); if (FParse::Value(FCommandLine::Get(), TEXT("MULTIHOME="), Home, ARRAY_COUNT(Home))) { TSharedRef TempAddr = CreateInternetAddr(); bool bIsValid = false; TempAddr->SetIp(Home, bIsValid); if (bIsValid) { UE_LOG(LogSockets, Warning, TEXT("FSocketSubsystemAndroid::GetLocalHostAddr Using MULTIHOME")); return Addr; } } // We need to go deeper... int TempSocket = socket(PF_INET, SOCK_STREAM, 0); if (TempSocket) { ifreq IfReqs[8]; ifconf IfConfig; FMemory::Memzero(IfConfig); IfConfig.ifc_req = IfReqs; IfConfig.ifc_len = sizeof(IfReqs); int Result = ioctl(TempSocket, SIOCGIFCONF, &IfConfig); if (Result == 0) { int32 WifiAddress = 0; int32 CellularAddress = 0; int32 OtherAddress = 0; for (int32 IdxReq = 0; IdxReq < ARRAY_COUNT(IfReqs); ++IdxReq) { // Examine interfaces that are up and not loop back int ResultFlags = ioctl(TempSocket, SIOCGIFFLAGS, &IfReqs[IdxReq]); if (ResultFlags == 0 && (IfReqs[IdxReq].ifr_flags & IFF_UP) && (IfReqs[IdxReq].ifr_flags & IFF_LOOPBACK) == 0) { if (strcmp(IfReqs[IdxReq].ifr_name, "wlan0") == 0) { // 'Usually' wifi, Prefer wifi WifiAddress = reinterpret_cast(&IfReqs[IdxReq].ifr_addr)->sin_addr.s_addr; break; } else if (strcmp(IfReqs[IdxReq].ifr_name, "rmnet0") == 0) { // 'Usually' cellular CellularAddress = reinterpret_cast(&IfReqs[IdxReq].ifr_addr)->sin_addr.s_addr; } else if (OtherAddress == 0) { // First alternate found OtherAddress = reinterpret_cast(&IfReqs[IdxReq].ifr_addr)->sin_addr.s_addr; } } } // Prioritize results found if (WifiAddress != 0) { // Prefer Wifi Addr->SetIp(ntohl(WifiAddress)); UE_LOG(LogSockets, Log, TEXT("(%s) Wifi Adapter IP %s"), GetSocketAPIName(), *Addr->ToString(false)); } else if (CellularAddress != 0) { // Then cellular Addr->SetIp(ntohl(CellularAddress)); UE_LOG(LogSockets, Log, TEXT("(%s) Cellular Adapter IP %s"), GetSocketAPIName(), *Addr->ToString(false)); } else if (OtherAddress != 0) { // Then whatever else was found Addr->SetIp(ntohl(OtherAddress)); UE_LOG(LogSockets, Log, TEXT("(%s) Adapter IP %s"), GetSocketAPIName(), *Addr->ToString(false)); } else { // Give up Addr->SetIp(0x7f000001); // 127.0.0.1 UE_LOG(LogSockets, Warning, TEXT("(%s) NO 'UP' ADAPTER FOUND! using: %s"), GetSocketAPIName(), *Addr->ToString(false)); } } else { int ErrNo = errno; UE_LOG(LogSockets, Warning, TEXT("ioctl( ,SIOGCIFCONF, ) failed, errno=%d (%s)"), ErrNo, ANSI_TO_TCHAR(strerror(ErrNo))); } close(TempSocket); } return Addr; }