// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ShaderCore : ModuleRules { public ShaderCore(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.AddRange( new string[] { "Developer/DerivedDataCache/Public" }); PublicDependencyModuleNames.AddRange(new string[] { "RHI", "RenderCore" }); PrivateDependencyModuleNames.AddRange(new string[] { "Core" }); PrivateIncludePathModuleNames.AddRange(new string[] { "DerivedDataCache", "TargetPlatform" }); } }