// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. /*============================================================================= PostProcessAA.h: Post processing anti aliasing implementation. =============================================================================*/ #pragma once #include "CoreMinimal.h" #include "RendererInterface.h" #include "PostProcess/RenderingCompositionGraph.h" // derives from TRenderingCompositePassBase class FRCPassPostProcessAA : public TRenderingCompositePassBase<1, 1> { public: // @param InQuality 1..6, larger values are ignored FRCPassPostProcessAA(uint32 InQuality) : Quality(InQuality) { check(InQuality > 0); } // interface FRenderingCompositePass --------- virtual void Process(FRenderingCompositePassContext& Context) override; virtual void Release() override { delete this; } virtual FPooledRenderTargetDesc ComputeOutputDesc(EPassOutputId InPassOutputId) const override; private: // 1..6, larger values are ignored uint32 Quality; };