// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class LevelSequence : ModuleRules { public LevelSequence(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add("Runtime/LevelSequence/Private"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "MovieScene", "MovieSceneTracks", "UMG", } ); if (UEBuildConfiguration.bBuildEditor == true) { PrivateDependencyModuleNames.AddRange( new string[] { "ActorPickerMode", "PropertyEditor", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "SceneOutliner" } ); } } }