// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. #include "GeometryCacheModule.h" #if WITH_EDITOR #include "GeometryCacheEdModule.h" #endif // WITH_EDITOR IMPLEMENT_MODULE(FGeometryCacheModule, GeometryCache) void FGeometryCacheModule::StartupModule() { #if WITH_EDITOR FGeometryCacheEdModule& Module = FModuleManager::LoadModuleChecked(TEXT("GeometryCacheEd")); #endif } void FGeometryCacheModule::ShutdownModule() { }