// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. #include "AudioMixerModule.h" #include "ModuleManager.h" #include "AudioMixerLog.h" DEFINE_LOG_CATEGORY(LogAudioMixer); DEFINE_LOG_CATEGORY(LogAudioMixerDebug); class FAudioMixerModule : public IModuleInterface { public: virtual void StartupModule() override { } }; IMPLEMENT_MODULE(FAudioMixerModule, AudioMixer);