// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class AnimGraphRuntime : ModuleRules { public AnimGraphRuntime(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add("Runtime/AnimGraphRuntime/Private"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "AnimationCore" } ); } }