// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class UnrealHeaderTool : ModuleRules { public UnrealHeaderTool(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.Add("Runtime/Launch/Public"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Json", "Projects", } ); PrivateIncludePaths.AddRange( new string[] { // For LaunchEngineLoop.cpp include "Runtime/Launch/Private", "Programs/UnrealHeaderTool/Private", }); bEnableExceptions = true; } }