// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace UnrealGameSyncLauncher { public partial class UpdateErrorWindow : Form { public UpdateErrorWindow(string Text) { InitializeComponent(); UpdateLog.Text = Text; UpdateLog.Select(Text.Length, 0); } } }