// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. using System; using System.Collections.Generic; using System.Text; using System.Diagnostics; using System.IO; namespace UnrealBuildTool { /// /// Base class for platform-specific project generators /// class WindowsProjectGenerator : UEPlatformProjectGenerator { /// /// Register the platform with the UEPlatformProjectGenerator class /// public override void RegisterPlatformProjectGenerator() { // Register this project generator for Win32 and Win64 Log.TraceVerbose(" Registering for {0}", UnrealTargetPlatform.Win32.ToString()); Log.TraceVerbose(" Registering for {0}", UnrealTargetPlatform.Win64.ToString()); UEPlatformProjectGenerator.RegisterPlatformProjectGenerator(UnrealTargetPlatform.Win32, this); UEPlatformProjectGenerator.RegisterPlatformProjectGenerator(UnrealTargetPlatform.Win64, this); } /// /// VisualStudio project generation functions /// /// /// Return the VisualStudio platform name for this build platform /// /// The UnrealTargetPlatform being built /// The UnrealTargetConfiguration being built /// string The name of the platform that VisualStudio recognizes public override string GetVisualStudioPlatformName(UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration) { if (InPlatform == UnrealTargetPlatform.Win64) { return "x64"; } return InPlatform.ToString(); } public override bool RequiresVSUserFileGeneration() { return true; } } }