// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.IO;
namespace UnrealBuildTool
{
///
/// Base class for platform-specific project generators
///
class WindowsProjectGenerator : UEPlatformProjectGenerator
{
///
/// Register the platform with the UEPlatformProjectGenerator class
///
public override void RegisterPlatformProjectGenerator()
{
// Register this project generator for Win32 and Win64
Log.TraceVerbose(" Registering for {0}", UnrealTargetPlatform.Win32.ToString());
Log.TraceVerbose(" Registering for {0}", UnrealTargetPlatform.Win64.ToString());
UEPlatformProjectGenerator.RegisterPlatformProjectGenerator(UnrealTargetPlatform.Win32, this);
UEPlatformProjectGenerator.RegisterPlatformProjectGenerator(UnrealTargetPlatform.Win64, this);
}
///
/// VisualStudio project generation functions
///
///
/// Return the VisualStudio platform name for this build platform
///
/// The UnrealTargetPlatform being built
/// The UnrealTargetConfiguration being built
/// string The name of the platform that VisualStudio recognizes
public override string GetVisualStudioPlatformName(UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration)
{
if (InPlatform == UnrealTargetPlatform.Win64)
{
return "x64";
}
return InPlatform.ToString();
}
public override bool RequiresVSUserFileGeneration()
{
return true;
}
}
}