using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UnrealBuildTool { /// /// Attribute which can be applied to a TargetRules-dervied class to indicate which platforms it supports /// [AttributeUsage(AttributeTargets.Class, AllowMultiple = true)] public class SupportedPlatformsAttribute : Attribute { /// /// Array of supported platforms /// public readonly UnrealTargetPlatform[] Platforms; /// /// Initialize the attribute with a list of platforms /// /// Variable-length array of platform arguments public SupportedPlatformsAttribute(params UnrealTargetPlatform[] Platforms) { this.Platforms = Platforms; } /// /// Initialize the attribute with all the platforms in a given category /// /// Category of platforms to add public SupportedPlatformsAttribute(UnrealPlatformClass Category) { this.Platforms = Utils.GetPlatformsInClass(Category); } } }