// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. using System; using System.Collections.Generic; using System.Text.RegularExpressions; using System.Diagnostics; using System.IO; using System.Linq; using Microsoft.Win32; namespace UnrealBuildTool { class LinuxToolChain : UEToolChain { string Architecture; public LinuxToolChain(string InArchitecture) : base(CppPlatform.Linux) { Architecture = InArchitecture; if (!CrossCompiling()) { // use native linux toolchain string[] ClangNames = { "clang++", "clang++-3.9", "clang++-3.8", "clang++-3.7", "clang++-3.6", "clang++-3.5" }; foreach (var ClangName in ClangNames) { ClangPath = Which(ClangName); if (!String.IsNullOrEmpty(ClangPath)) { break; } } GCCPath = Which("g++"); ArPath = Which("ar"); RanlibPath = Which("ranlib"); StripPath = Which("strip"); // if clang is available, zero out gcc (@todo: support runtime switching?) if (!String.IsNullOrEmpty(ClangPath)) { GCCPath = null; } } else { // if new multi-arch toolchain is used, prefer it string MultiArchRoot = Environment.GetEnvironmentVariable("LINUX_MULTIARCH_ROOT"); if (MultiArchRoot != null) { // FIXME: UBT should loop across all the architectures and compile for all the selected ones. BaseLinuxPath = Path.Combine(MultiArchRoot, Architecture); Console.WriteLine("Using LINUX_MULTIARCH_ROOT, building with toolchain '{0}'", BaseLinuxPath); } else { // use cross linux toolchain if LINUX_ROOT is specified BaseLinuxPath = Environment.GetEnvironmentVariable("LINUX_ROOT"); Console.WriteLine("Using LINUX_ROOT (deprecated, consider LINUX_MULTIARCH_ROOT), building with toolchain '{0}'", BaseLinuxPath); } // don't register if we don't have an LINUX_ROOT specified if (String.IsNullOrEmpty(BaseLinuxPath)) { throw new BuildException("LINUX_ROOT environment variable is not set; cannot instantiate Linux toolchain"); } BaseLinuxPath = BaseLinuxPath.Replace("\"", ""); // set up the path to our toolchains GCCPath = ""; ClangPath = Path.Combine(BaseLinuxPath, @"bin\clang++.exe"); // ar and ranlib will be switched later to match the architecture ArPath = "ar.exe"; RanlibPath = "ranlib.exe"; StripPath = "strip.exe"; } if (!DetermineCompilerVersion()) { throw new BuildException("Could not determine version of the compiler, not registering Linux toolchain."); } // refuse to use compilers that we know won't work // disable that only if you are a dev and you know what you are doing if (!UsingClang()) { throw new BuildException("This version of the engine can only be compiled by clang - refusing to register the Linux toolchain."); } else if (CompilerVersionMajor == 3 && CompilerVersionMinor == 4) { throw new BuildException("clang 3.4.x is known to miscompile the engine - refusing to register the Linux toolchain."); } // prevent unknown clangs since the build is likely to fail on too old or too new compilers else if ((CompilerVersionMajor * 10 + CompilerVersionMinor) > 40 || (CompilerVersionMajor * 10 + CompilerVersionMinor) < 35) { throw new BuildException( string.Format("This version of the Unreal Engine can only be compiled with clang 4.0, 3.9, 3.8, 3.7, 3.6 and 3.5. clang {0} may not build it - please use a different version.", CompilerVersionString) ); } } protected static bool CrossCompiling() { return BuildHostPlatform.Current.Platform != UnrealTargetPlatform.Linux; } protected static bool UsingClang() { return !String.IsNullOrEmpty(ClangPath); } private string Which(string name) { Process proc = new Process(); proc.StartInfo.FileName = "/bin/sh"; proc.StartInfo.Arguments = String.Format("-c 'which {0}'", name); proc.StartInfo.UseShellExecute = false; proc.StartInfo.CreateNoWindow = true; proc.StartInfo.RedirectStandardOutput = true; proc.StartInfo.RedirectStandardError = true; proc.Start(); proc.WaitForExit(); string path = proc.StandardOutput.ReadLine(); Log.TraceVerbose(String.Format("which {0} result: ({1}) {2}", name, proc.ExitCode, path)); if (proc.ExitCode == 0 && String.IsNullOrEmpty(proc.StandardError.ReadToEnd())) { return path; } return null; } /// /// Splits compiler version string into numerical components, leaving unchanged if not known /// private void DetermineCompilerMajMinPatchFromVersionString() { string[] Parts = CompilerVersionString.Split('.'); if (Parts.Length >= 1) { CompilerVersionMajor = Convert.ToInt32(Parts[0]); } if (Parts.Length >= 2) { CompilerVersionMinor = Convert.ToInt32(Parts[1]); } if (Parts.Length >= 3) { CompilerVersionPatch = Convert.ToInt32(Parts[2]); } } /// /// Queries compiler for the version /// private bool DetermineCompilerVersion() { CompilerVersionString = null; CompilerVersionMajor = -1; CompilerVersionMinor = -1; CompilerVersionPatch = -1; Process Proc = new Process(); Proc.StartInfo.UseShellExecute = false; Proc.StartInfo.CreateNoWindow = true; Proc.StartInfo.RedirectStandardOutput = true; Proc.StartInfo.RedirectStandardError = true; if (!String.IsNullOrEmpty(GCCPath) && File.Exists(GCCPath)) { Proc.StartInfo.FileName = GCCPath; Proc.StartInfo.Arguments = " -dumpversion"; Proc.Start(); Proc.WaitForExit(); if (Proc.ExitCode == 0) { // read just the first string CompilerVersionString = Proc.StandardOutput.ReadLine(); DetermineCompilerMajMinPatchFromVersionString(); } } else if (!String.IsNullOrEmpty(ClangPath) && File.Exists(ClangPath)) { Proc.StartInfo.FileName = ClangPath; Proc.StartInfo.Arguments = " --version"; Proc.Start(); Proc.WaitForExit(); if (Proc.ExitCode == 0) { // read just the first string string VersionString = Proc.StandardOutput.ReadLine(); Regex VersionPattern = new Regex("version \\d+(\\.\\d+)+"); Match VersionMatch = VersionPattern.Match(VersionString); // version match will be like "version 3.3", so remove the "version" if (VersionMatch.Value.StartsWith("version ")) { CompilerVersionString = VersionMatch.Value.Replace("version ", ""); DetermineCompilerMajMinPatchFromVersionString(); } } } else { // icl? } if (!CrossCompiling() && !ProjectFileGenerator.bGenerateProjectFiles) { Console.WriteLine("Using {0} version '{1}' (string), {2} (major), {3} (minor), {4} (patch)", String.IsNullOrEmpty(ClangPath) ? "gcc" : "clang", CompilerVersionString, CompilerVersionMajor, CompilerVersionMinor, CompilerVersionPatch); } return !String.IsNullOrEmpty(CompilerVersionString); } /// /// Checks if compiler version matches the requirements /// private static bool CompilerVersionGreaterOrEqual(int Major, int Minor, int Patch) { return CompilerVersionMajor > Major || (CompilerVersionMajor == Major && CompilerVersionMinor > Minor) || (CompilerVersionMajor == Major && CompilerVersionMinor == Minor && CompilerVersionPatch >= Patch); } /// /// Architecture-specific compiler switches /// static string ArchitectureSpecificSwitches(string Architecture) { string Result = ""; if (Architecture.StartsWith("arm") || Architecture.StartsWith("aarch64")) { Result += " -fsigned-char"; } return Result; } static string ArchitectureSpecificDefines(string Architecture) { string Result = ""; if (Architecture.StartsWith("x86_64") || Architecture.StartsWith("aarch64")) { Result += " -D_LINUX64"; } return Result; } /// /// Gets architecture-specific ar paths /// private static string GetArPath(string Architecture) { if (CrossCompiling()) { return Path.Combine(Path.Combine(BaseLinuxPath, String.Format("bin/{0}-{1}", Architecture, ArPath))); } return ArPath; } /// /// Gets architecture-specific ranlib paths /// private static string GetRanlibPath(string Architecture) { if (CrossCompiling()) { return Path.Combine(Path.Combine(BaseLinuxPath, String.Format("bin/{0}-{1}", Architecture, RanlibPath))); } return RanlibPath; } /// /// Gets architecture-specific strip path /// private static string GetStripPath(string Architecture) { if (CrossCompiling()) { return Path.Combine(Path.Combine(BaseLinuxPath, String.Format("bin/{0}-{1}", Architecture, StripPath))); } return StripPath; } private static bool ShouldUseLibcxx(string Architecture) { // set UE4_LINUX_USE_LIBCXX to either 0 or 1. If unset, defaults to 1. string UseLibcxxEnvVarOverride = Environment.GetEnvironmentVariable("UE4_LINUX_USE_LIBCXX"); if (UseLibcxxEnvVarOverride != null && (UseLibcxxEnvVarOverride == "1")) { return true; } // at the moment ARM32 libc++ remains missing return Architecture.StartsWith("x86_64") || Architecture.StartsWith("aarch64") || Architecture.StartsWith("i686"); } static string GetCLArguments_Global(CppCompileEnvironment CompileEnvironment) { string Result = ""; // build up the commandline common to C and C++ Result += " -c"; Result += " -pipe"; if (ShouldUseLibcxx(CompileEnvironment.Architecture)) { Result += " -nostdinc++"; Result += " -I" + "ThirdParty/Linux/LibCxx/include/"; Result += " -I" + "ThirdParty/Linux/LibCxx/include/c++/v1"; } Result += " -Wall -Werror"; // test without this next line? Result += " -funwind-tables"; // generate unwind tables as they seem to be needed for stack tracing (why??) Result += " -Wsequence-point"; // additional warning not normally included in Wall: warns if order of operations is ambigious //Result += " -Wunreachable-code"; // additional warning not normally included in Wall: warns if there is code that will never be executed - not helpful due to bIsGCC and similar //Result += " -Wshadow"; // additional warning not normally included in Wall: warns if there variable/typedef shadows some other variable - not helpful because we have gobs of code that shadows variables Result += ArchitectureSpecificSwitches(CompileEnvironment.Architecture); Result += " -fno-math-errno"; // do not assume that math ops have side effects Result += GetRTTIFlag(CompileEnvironment); // flag for run-time type info if (String.IsNullOrEmpty(ClangPath)) { // GCC only option Result += " -fno-strict-aliasing"; Result += " -Wno-sign-compare"; // needed to suppress: comparison between signed and unsigned integer expressions Result += " -Wno-enum-compare"; // Stats2.h triggers this (ALIGNOF(int64) <= DATA_ALIGN) Result += " -Wno-return-type"; // Variant.h triggers this Result += " -Wno-unused-local-typedefs"; Result += " -Wno-multichar"; Result += " -Wno-unused-but-set-variable"; Result += " -Wno-strict-overflow"; // Array.h:518 } else { // Clang only options if (CrossCompiling()) { Result += " -fdiagnostics-format=msvc"; // make diagnostics compatible with MSVC when cross-compiling } Result += " -Wno-unused-private-field"; // MultichannelTcpSocket.h triggers this, possibly more // this hides the "warning : comparison of unsigned expression < 0 is always false" type warnings due to constant comparisons, which are possible with template arguments Result += " -Wno-tautological-compare"; // this switch is understood by clang 3.5.0, but not clang-3.5 as packaged by Ubuntu 14.04 atm if (CompilerVersionGreaterOrEqual(3, 5, 0)) { Result += " -Wno-undefined-bool-conversion"; // hides checking if 'this' pointer is null } if (CompilerVersionGreaterOrEqual(3, 6, 0)) { Result += " -Wno-unused-local-typedef"; // clang is being overly strict here? PhysX headers trigger this. Result += " -Wno-inconsistent-missing-override"; // these have to be suppressed for UE 4.8, should be fixed later. } if (CompilerVersionGreaterOrEqual(3, 9, 0)) { Result += " -Wno-undefined-var-template"; // not really a good warning to disable } } Result += " -Wno-unused-variable"; // this will hide the warnings about static functions in headers that aren't used in every single .cpp file Result += " -Wno-unused-function"; // this hides the "enumeration value 'XXXXX' not handled in switch [-Wswitch]" warnings - we should maybe remove this at some point and add UE_LOG(, Fatal, ) to default cases Result += " -Wno-switch"; Result += " -Wno-unknown-pragmas"; // Slate triggers this (with its optimize on/off pragmas) // needed to suppress warnings about using offsetof on non-POD types. Result += " -Wno-invalid-offsetof"; // we use this feature to allow static FNames. Result += " -Wno-gnu-string-literal-operator-template"; if (CompileEnvironment.bEnableShadowVariableWarnings) { Result += " -Wshadow" + (CompileEnvironment.bShadowVariableWarningsAsErrors ? "" : " -Wno-error=shadow"); } if (CompileEnvironment.bEnableUndefinedIdentifierWarnings) { Result += " -Wundef" + (CompileEnvironment.bUndefinedIdentifierWarningsAsErrors ? "" : " -Wno-error=undef"); } //Result += " -DOPERATOR_NEW_INLINE=FORCENOINLINE"; // shipping builds will cause this warning with "ensure", so disable only in those case if (CompileEnvironment.Configuration == CppConfiguration.Shipping) { Result += " -Wno-unused-value"; Result += " -fomit-frame-pointer"; } // switches to help debugging else if (CompileEnvironment.Configuration == CppConfiguration.Debug) { Result += " -fno-inline"; // disable inlining for better debuggability (e.g. callstacks, "skip file" in gdb) Result += " -fno-omit-frame-pointer"; // force not omitting fp Result += " -fstack-protector"; // detect stack smashing //Result += " -fsanitize=address"; // detect address based errors (support properly and link to libasan) } // debug info // bCreateDebugInfo is normally set for all configurations, including Shipping - this is needed to enable callstack in Shipping builds (proper resolution: UEPLAT-205, separate files with debug info) if (CompileEnvironment.bCreateDebugInfo) { // libdwarf (from elftoolchain 0.6.1) doesn't support DWARF4 Result += " -gdwarf-3"; } // optimization level if (!CompileEnvironment.bOptimizeCode) { Result += " -O0"; } else { Result += " -O2"; // warning: as of now (2014-09-28), clang 3.5.0 miscompiles PlatformerGame with -O3 (bitfields?) } if (CompileEnvironment.bIsBuildingDLL) { Result += " -fPIC"; // Use local-dynamic TLS model. This generates less efficient runtime code for __thread variables, but avoids problems of running into // glibc/ld.so limit (DTV_SURPLUS) for number of dlopen()'ed DSOs with static TLS (see e.g. https://www.cygwin.com/ml/libc-help/2013-11/msg00033.html) Result += " -ftls-model=local-dynamic"; } if (CompileEnvironment.bEnableExceptions) { Result += " -fexceptions"; Result += " -DPLATFORM_EXCEPTIONS_DISABLED=0"; } else { Result += " -fno-exceptions"; // no exceptions Result += " -DPLATFORM_EXCEPTIONS_DISABLED=1"; } //Result += " -v"; // for better error diagnosis Result += ArchitectureSpecificDefines(CompileEnvironment.Architecture); if (CrossCompiling()) { if (UsingClang()) { Result += String.Format(" -target {0}", CompileEnvironment.Architecture); // Set target triple } Result += String.Format(" --sysroot=\"{0}\"", BaseLinuxPath); } return Result; } /// /// Sanitizes a definition argument if needed. /// /// A string in the format "foo=bar". /// internal static string EscapeArgument(string definition) { string[] splitData = definition.Split('='); string myKey = splitData.ElementAtOrDefault(0); string myValue = splitData.ElementAtOrDefault(1); if (string.IsNullOrEmpty(myKey)) { return ""; } if (!string.IsNullOrEmpty(myValue)) { if (!myValue.StartsWith("\"") && (myValue.Contains(" ") || myValue.Contains("$"))) { myValue = myValue.Trim('\"'); // trim any leading or trailing quotes myValue = "\"" + myValue + "\""; // ensure wrap string with double quotes } // replace double quotes to escaped double quotes if exists myValue = myValue.Replace("\"", "\\\""); } return myValue == null ? string.Format("{0}", myKey) : string.Format("{0}={1}", myKey, myValue); } static string GetCompileArguments_CPP() { string Result = ""; Result += " -x c++"; Result += " -std=c++14"; return Result; } static string GetCompileArguments_C() { string Result = ""; Result += " -x c"; return Result; } static string GetCompileArguments_MM() { string Result = ""; Result += " -x objective-c++"; Result += " -fobjc-abi-version=2"; Result += " -fobjc-legacy-dispatch"; Result += " -std=c++14"; return Result; } // Conditionally enable (default disabled) generation of information about every class with virtual functions for use by the C++ runtime type identification features // (`dynamic_cast' and `typeid'). If you don't use those parts of the language, you can save some space by using -fno-rtti. // Note that exception handling uses the same information, but it will generate it as needed. static string GetRTTIFlag(CppCompileEnvironment CompileEnvironment) { string Result = ""; if (CompileEnvironment.bUseRTTI) { Result = " -frtti"; } else { Result = " -fno-rtti"; } return Result; } static string GetCompileArguments_M() { string Result = ""; Result += " -x objective-c"; Result += " -fobjc-abi-version=2"; Result += " -fobjc-legacy-dispatch"; Result += " -std=c++14"; return Result; } static string GetCompileArguments_PCH() { string Result = ""; Result += " -x c++-header"; Result += " -std=c++14"; return Result; } string GetLinkArguments(LinkEnvironment LinkEnvironment) { string Result = ""; // debugging symbols // Applying to all configurations @FIXME: temporary hack for FN to enable callstack in Shipping builds (proper resolution: UEPLAT-205) Result += " -rdynamic"; // needed for backtrace_symbols()... if (LinkEnvironment.bIsBuildingDLL) { Result += " -shared"; } else { // ignore unresolved symbols in shared libs Result += string.Format(" -Wl,--unresolved-symbols=ignore-in-shared-libs"); } // RPATH for third party libs Result += " -Wl,-rpath=${ORIGIN}"; Result += " -Wl,-rpath-link=${ORIGIN}"; Result += " -Wl,-rpath=${ORIGIN}/../../../Engine/Binaries/Linux"; Result += " -Wl,-rpath=${ORIGIN}/.."; // for modules that are in sub-folders of the main Engine/Binary/Linux folder // FIXME: really ugly temp solution. Modules need to be able to specify this Result += " -Wl,-rpath=${ORIGIN}/../../../Engine/Binaries/ThirdParty/Steamworks/Steamv139/x86_64-unknown-linux-gnu"; if (LinkEnvironment.Architecture.StartsWith("x86_64")) { Result += " -Wl,-rpath=${ORIGIN}/../../../Engine/Binaries/ThirdParty/Qualcomm/Linux"; } else { // x86_64 is now using updated ICU that doesn't need extra .so Result += " -Wl,-rpath=${ORIGIN}/../../../Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Linux/" + LinkEnvironment.Architecture; } Result += " -Wl,-rpath=${ORIGIN}/../../../Engine/Binaries/ThirdParty/OpenAL/Linux/" + LinkEnvironment.Architecture; Result += " -Wl,-rpath=${ORIGIN}/../../../Engine/Binaries/ThirdParty/CEF3/Linux"; Result += " -Wl,-rpath=${ORIGIN}/../../../Engine/Binaries/ThirdParty/OpenVR/OpenVRv1_0_2/Linux/" + LinkEnvironment.Architecture; // Some OS ship ld with new ELF dynamic tags, which use DT_RUNPATH vs DT_RPATH. Since DT_RUNPATH do not propagate to dlopen()ed DSOs, // this breaks the editor on such systems. See https://kenai.com/projects/maxine/lists/users/archive/2011-01/message/12 for details Result += " -Wl,--disable-new-dtags"; // This severely improves dynamic linker performance, but affects iteration times. Do not do it in Debug, // because taking a hit of several tens of seconds on startup is better than linking for ~4 more minutes when iterating if (LinkEnvironment.Configuration != CppConfiguration.Debug) { Result += " -Wl,--as-needed"; } // Additionally speeds up editor startup by 1-2s Result += " -Wl,--hash-style=gnu"; if (CrossCompiling()) { if (UsingClang()) { Result += String.Format(" -target {0}", LinkEnvironment.Architecture); // Set target triple } string SysRootPath = BaseLinuxPath.TrimEnd(new char[] { '\\', '/' }); Result += String.Format(" \"--sysroot={0}\"", SysRootPath); } return Result; } static string GetArchiveArguments(LinkEnvironment LinkEnvironment) { return " rc"; } public static void CrossCompileOutputReceivedDataEventHandler(Object Sender, DataReceivedEventArgs e) { Debug.Assert(CrossCompiling()); string Output = e.Data; if (String.IsNullOrEmpty(Output)) { return; } // format the string so the output errors are clickable in Visual Studio // Need to match following for clickable links string RegexFilePath = @"^[A-Z]\:([\\\/][A-Za-z0-9_\-\.]*)+\.(cpp|c|mm|m|hpp|h)"; string RegexLineNumber = @"\:\d+\:\d+\:"; string RegexDescription = @"(\serror:\s|\swarning:\s|\snote:\s).*"; // Get Matches string MatchFilePath = Regex.Match(Output, RegexFilePath).Value.Replace("Engine\\Source\\..\\..\\", ""); string MatchLineNumber = Regex.Match(Output, RegexLineNumber).Value; string MatchDescription = Regex.Match(Output, RegexDescription).Value; // If any of the above matches failed, do nothing if (MatchFilePath.Length == 0 || MatchLineNumber.Length == 0 || MatchDescription.Length == 0) { Console.WriteLine(Output); return; } // Convert Path string RegexStrippedPath = @"\\Engine\\.*"; //@"(Engine\/|[A-Za-z0-9_\-\.]*\/).*"; string ConvertedFilePath = Regex.Match(MatchFilePath, RegexStrippedPath).Value; ConvertedFilePath = Path.GetFullPath("..\\.." + ConvertedFilePath); // Extract Line + Column Number string ConvertedLineNumber = Regex.Match(MatchLineNumber, @"\d+").Value; string ConvertedColumnNumber = Regex.Match(MatchLineNumber, @"(?<=:\d+:)\d+").Value; // Write output string ConvertedExpression = " " + ConvertedFilePath + "(" + ConvertedLineNumber + "," + ConvertedColumnNumber + "):" + MatchDescription; Console.WriteLine(ConvertedExpression); // To create clickable vs link } // cache the location of NDK tools static string BaseLinuxPath; static string ClangPath; static string GCCPath; static string ArPath; static string RanlibPath; static string StripPath; /// /// Version string of the current compiler, whether clang or gcc or whatever /// static string CompilerVersionString; /// /// Major version of the current compiler, whether clang or gcc or whatever /// static int CompilerVersionMajor = -1; /// /// Minor version of the current compiler, whether clang or gcc or whatever /// static int CompilerVersionMinor = -1; /// /// Patch version of the current compiler, whether clang or gcc or whatever /// static int CompilerVersionPatch = -1; /// /// Track which scripts need to be deleted before appending to /// private bool bHasWipedFixDepsScript = false; /// /// Tracks that information about used C++ library is only printed once /// private bool bHasPrintedLibcxxInformation = false; private static List BundleDependencies = new List(); public override CPPOutput CompileCPPFiles(CppCompileEnvironment CompileEnvironment, List SourceFiles, string ModuleName, ActionGraph ActionGraph) { string Arguments = GetCLArguments_Global(CompileEnvironment); string PCHArguments = ""; if (!bHasPrintedLibcxxInformation) { // inform the user which C++ library the engine is going to be compiled against - important for compatibility with third party code that uses STL bool bUseLibCxx = ShouldUseLibcxx(CompileEnvironment.Architecture); Console.WriteLine("Using {0} standard C++ library.", bUseLibCxx ? "bundled libc++" : "compiler default (most likely libstdc++)"); bHasPrintedLibcxxInformation = true; } if (CompileEnvironment.PrecompiledHeaderAction == PrecompiledHeaderAction.Include) { // Add the precompiled header file's path to the include path so Clang can find it. // This needs to be before the other include paths to ensure Clang uses it instead of the source header file. var PrecompiledFileExtension = UEBuildPlatform.GetBuildPlatform(UnrealTargetPlatform.Linux).GetBinaryExtension(UEBuildBinaryType.PrecompiledHeader); PCHArguments += string.Format(" -include \"{0}\"", CompileEnvironment.PrecompiledHeaderFile.AbsolutePath.Replace(PrecompiledFileExtension, "")); } foreach(FileReference ForceIncludeFile in CompileEnvironment.ForceIncludeFiles) { PCHArguments += String.Format(" -include \"{0}\"", ForceIncludeFile.FullName); } // Add include paths to the argument list. foreach (string IncludePath in CompileEnvironment.IncludePaths.UserIncludePaths) { Arguments += string.Format(" -I\"{0}\"", IncludePath); } foreach (string IncludePath in CompileEnvironment.IncludePaths.SystemIncludePaths) { Arguments += string.Format(" -I\"{0}\"", IncludePath); } // Add preprocessor definitions to the argument list. foreach (string Definition in CompileEnvironment.Definitions) { Arguments += string.Format(" -D \"{0}\"", EscapeArgument(Definition)); } // Create a compile action for each source file. CPPOutput Result = new CPPOutput(); foreach (FileItem SourceFile in SourceFiles) { Action CompileAction = ActionGraph.Add(ActionType.Compile); string FileArguments = ""; string Extension = Path.GetExtension(SourceFile.AbsolutePath).ToUpperInvariant(); // Add C or C++ specific compiler arguments. if (CompileEnvironment.PrecompiledHeaderAction == PrecompiledHeaderAction.Create) { FileArguments += GetCompileArguments_PCH(); } else if (Extension == ".C") { // Compile the file as C code. FileArguments += GetCompileArguments_C(); } else if (Extension == ".CC") { // Compile the file as C++ code. FileArguments += GetCompileArguments_CPP(); } else if (Extension == ".MM") { // Compile the file as Objective-C++ code. FileArguments += GetCompileArguments_MM(); FileArguments += GetRTTIFlag(CompileEnvironment); } else if (Extension == ".M") { // Compile the file as Objective-C code. FileArguments += GetCompileArguments_M(); } else { FileArguments += GetCompileArguments_CPP(); // only use PCH for .cpp files FileArguments += PCHArguments; } // Add the C++ source file and its included files to the prerequisite item list. AddPrerequisiteSourceFile(CompileEnvironment, SourceFile, CompileAction.PrerequisiteItems); if (CompileEnvironment.PrecompiledHeaderAction == PrecompiledHeaderAction.Create) { var PrecompiledFileExtension = UEBuildPlatform.GetBuildPlatform(UnrealTargetPlatform.Linux).GetBinaryExtension(UEBuildBinaryType.PrecompiledHeader); // Add the precompiled header file to the produced item list. FileItem PrecompiledHeaderFile = FileItem.GetItemByFileReference( FileReference.Combine( CompileEnvironment.OutputDirectory, Path.GetFileName(SourceFile.AbsolutePath) + PrecompiledFileExtension ) ); CompileAction.ProducedItems.Add(PrecompiledHeaderFile); Result.PrecompiledHeaderFile = PrecompiledHeaderFile; // Add the parameters needed to compile the precompiled header file to the command-line. FileArguments += string.Format(" -o \"{0}\"", PrecompiledHeaderFile.AbsolutePath); } else { if (CompileEnvironment.PrecompiledHeaderAction == PrecompiledHeaderAction.Include) { CompileAction.bIsUsingPCH = true; CompileAction.PrerequisiteItems.Add(CompileEnvironment.PrecompiledHeaderFile); } var ObjectFileExtension = UEBuildPlatform.GetBuildPlatform(UnrealTargetPlatform.Linux).GetBinaryExtension(UEBuildBinaryType.Object); // Add the object file to the produced item list. FileItem ObjectFile = FileItem.GetItemByFileReference( FileReference.Combine( CompileEnvironment.OutputDirectory, Path.GetFileName(SourceFile.AbsolutePath) + ObjectFileExtension ) ); CompileAction.ProducedItems.Add(ObjectFile); Result.ObjectFiles.Add(ObjectFile); FileArguments += string.Format(" -o \"{0}\"", ObjectFile.AbsolutePath); } // Add the source file path to the command-line. FileArguments += string.Format(" \"{0}\"", SourceFile.AbsolutePath); CompileAction.WorkingDirectory = UnrealBuildTool.EngineSourceDirectory.FullName; if (!UsingClang()) { CompileAction.CommandPath = GCCPath; } else { CompileAction.CommandPath = ClangPath; } CompileAction.CommandArguments = Arguments + FileArguments + CompileEnvironment.AdditionalArguments; CompileAction.CommandDescription = "Compile"; CompileAction.StatusDescription = Path.GetFileName(SourceFile.AbsolutePath); CompileAction.bIsGCCCompiler = true; // Don't farm out creation of pre-compiled headers as it is the critical path task. CompileAction.bCanExecuteRemotely = CompileEnvironment.PrecompiledHeaderAction != PrecompiledHeaderAction.Create || CompileEnvironment.bAllowRemotelyCompiledPCHs; // piping output through the handler during native builds is unnecessary and reportedly causes problems with tools like octobuild. if (CrossCompiling()) { CompileAction.OutputEventHandler = new DataReceivedEventHandler(CrossCompileOutputReceivedDataEventHandler); } } return Result; } /// /// Creates an action to archive all the .o files into single .a file /// public FileItem CreateArchiveAndIndex(LinkEnvironment LinkEnvironment, ActionGraph ActionGraph) { // Create an archive action Action ArchiveAction = ActionGraph.Add(ActionType.Link); ArchiveAction.WorkingDirectory = UnrealBuildTool.EngineSourceDirectory.FullName; bool bUsingSh = BuildHostPlatform.Current.Platform != UnrealTargetPlatform.Win64 && BuildHostPlatform.Current.Platform != UnrealTargetPlatform.Win32; if (bUsingSh) { ArchiveAction.CommandPath = "/bin/sh"; ArchiveAction.CommandArguments = "-c '"; } else { ArchiveAction.CommandPath = "cmd.exe"; ArchiveAction.CommandArguments = "/c \""; } // this will produce a final library ArchiveAction.bProducesImportLibrary = true; // Add the output file as a production of the link action. FileItem OutputFile = FileItem.GetItemByFileReference(LinkEnvironment.OutputFilePath); ArchiveAction.ProducedItems.Add(OutputFile); ArchiveAction.CommandDescription = "Archive"; ArchiveAction.StatusDescription = Path.GetFileName(OutputFile.AbsolutePath); ArchiveAction.CommandArguments += string.Format("\"{0}\" {1} \"{2}\"", GetArPath(LinkEnvironment.Architecture), GetArchiveArguments(LinkEnvironment), OutputFile.AbsolutePath); // Add the input files to a response file, and pass the response file on the command-line. List InputFileNames = new List(); foreach (FileItem InputFile in LinkEnvironment.InputFiles) { string InputAbsolutePath = InputFile.AbsolutePath.Replace("\\", "/"); InputFileNames.Add(string.Format("\"{0}\"", InputAbsolutePath)); ArchiveAction.PrerequisiteItems.Add(InputFile); } // this won't stomp linker's response (which is not used when compiling static libraries) FileReference ResponsePath = GetResponseFileName(LinkEnvironment, OutputFile); if (!ProjectFileGenerator.bGenerateProjectFiles) { ResponseFile.Create(ResponsePath, InputFileNames); } ArchiveAction.CommandArguments += string.Format(" @\"{0}\"", ConvertPath(ResponsePath.FullName)); // add ranlib ArchiveAction.CommandArguments += string.Format(" && \"{0}\" \"{1}\"", GetRanlibPath(LinkEnvironment.Architecture), OutputFile.AbsolutePath); // Add the additional arguments specified by the environment. ArchiveAction.CommandArguments += LinkEnvironment.AdditionalArguments; ArchiveAction.CommandArguments = ArchiveAction.CommandArguments.Replace("\\", "/"); if (bUsingSh) { ArchiveAction.CommandArguments += "'"; } else { ArchiveAction.CommandArguments += "\""; } // Only execute linking on the local PC. ArchiveAction.bCanExecuteRemotely = false; // piping output through the handler during native builds is unnecessary and reportedly causes problems with tools like octobuild. if (CrossCompiling()) { ArchiveAction.OutputEventHandler = new DataReceivedEventHandler(CrossCompileOutputReceivedDataEventHandler); } return OutputFile; } public FileItem FixDependencies(LinkEnvironment LinkEnvironment, FileItem Executable, ActionGraph ActionGraph) { if (!LinkEnvironment.bIsCrossReferenced) { return null; } Log.TraceVerbose("Adding postlink step"); bool bUseCmdExe = BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win64 || BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win32; string ShellBinary = bUseCmdExe ? "cmd.exe" : "/bin/sh"; string ExecuteSwitch = bUseCmdExe ? " /C" : ""; // avoid -c so scripts don't need +x string ScriptName = bUseCmdExe ? "FixDependencies.bat" : "FixDependencies.sh"; FileItem FixDepsScript = FileItem.GetItemByFileReference(FileReference.Combine(LinkEnvironment.LocalShadowDirectory, ScriptName)); Action PostLinkAction = ActionGraph.Add(ActionType.Link); PostLinkAction.WorkingDirectory = UnrealBuildTool.EngineSourceDirectory.FullName; PostLinkAction.CommandPath = ShellBinary; PostLinkAction.StatusDescription = string.Format("{0}", Path.GetFileName(Executable.AbsolutePath)); PostLinkAction.CommandDescription = "FixDeps"; PostLinkAction.bCanExecuteRemotely = false; PostLinkAction.CommandArguments = ExecuteSwitch; PostLinkAction.CommandArguments += bUseCmdExe ? " \"" : " -c '"; FileItem OutputFile = FileItem.GetItemByFileReference(FileReference.Combine(LinkEnvironment.LocalShadowDirectory, Path.GetFileNameWithoutExtension(Executable.AbsolutePath) + ".link")); // Make sure we don't run this script until the all executables and shared libraries // have been built. PostLinkAction.PrerequisiteItems.Add(Executable); foreach (FileItem Dependency in BundleDependencies) { PostLinkAction.PrerequisiteItems.Add(Dependency); } PostLinkAction.CommandArguments += ShellBinary + ExecuteSwitch + " \"" + FixDepsScript.AbsolutePath + "\" && "; // output file should not be empty or it will be rebuilt next time string Touch = bUseCmdExe ? "echo \"Dummy\" >> \"{0}\" && copy /b \"{0}\" +,," : "echo \"Dummy\" >> \"{0}\""; PostLinkAction.CommandArguments += String.Format(Touch, OutputFile.AbsolutePath); PostLinkAction.CommandArguments += bUseCmdExe ? "\"" : "'"; System.Console.WriteLine("{0} {1}", PostLinkAction.CommandPath, PostLinkAction.CommandArguments); // piping output through the handler during native builds is unnecessary and reportedly causes problems with tools like octobuild. if (CrossCompiling()) { PostLinkAction.OutputEventHandler = new DataReceivedEventHandler(CrossCompileOutputReceivedDataEventHandler); } PostLinkAction.ProducedItems.Add(OutputFile); return OutputFile; } public override FileItem LinkFiles(LinkEnvironment LinkEnvironment, bool bBuildImportLibraryOnly, ActionGraph ActionGraph) { Debug.Assert(!bBuildImportLibraryOnly); List RPaths = new List(); if (LinkEnvironment.bIsBuildingLibrary || bBuildImportLibraryOnly) { return CreateArchiveAndIndex(LinkEnvironment, ActionGraph); } // Create an action that invokes the linker. Action LinkAction = ActionGraph.Add(ActionType.Link); LinkAction.WorkingDirectory = UnrealBuildTool.EngineSourceDirectory.FullName; if (String.IsNullOrEmpty(ClangPath)) { LinkAction.CommandPath = GCCPath; } else { LinkAction.CommandPath = ClangPath; } // Get link arguments. LinkAction.CommandArguments = GetLinkArguments(LinkEnvironment); // Tell the action that we're building an import library here and it should conditionally be // ignored as a prerequisite for other actions LinkAction.bProducesImportLibrary = LinkEnvironment.bIsBuildingDLL; // Add the output file as a production of the link action. FileItem OutputFile = FileItem.GetItemByFileReference(LinkEnvironment.OutputFilePath); LinkAction.ProducedItems.Add(OutputFile); LinkAction.CommandDescription = "Link"; LinkAction.StatusDescription = Path.GetFileName(OutputFile.AbsolutePath); // Add the output file to the command-line. LinkAction.CommandArguments += string.Format(" -o \"{0}\"", OutputFile.AbsolutePath); // Add the input files to a response file, and pass the response file on the command-line. List InputFileNames = new List(); foreach (FileItem InputFile in LinkEnvironment.InputFiles) { InputFileNames.Add(string.Format("\"{0}\"", InputFile.AbsolutePath.Replace("\\", "/"))); LinkAction.PrerequisiteItems.Add(InputFile); } FileReference ResponseFileName = GetResponseFileName(LinkEnvironment, OutputFile); LinkAction.CommandArguments += string.Format(" -Wl,@\"{0}\"", ResponseFile.Create(ResponseFileName, InputFileNames)); if (LinkEnvironment.bIsBuildingDLL) { LinkAction.CommandArguments += string.Format(" -Wl,-soname={0}", OutputFile); } // Start with the configured LibraryPaths and also add paths to any libraries that // we depend on (libraries that we've build ourselves). List AllLibraryPaths = LinkEnvironment.LibraryPaths; foreach (string AdditionalLibrary in LinkEnvironment.AdditionalLibraries) { string PathToLib = Path.GetDirectoryName(AdditionalLibrary); if (!String.IsNullOrEmpty(PathToLib)) { // make path absolute, because FixDependencies script may be executed in a different directory string AbsolutePathToLib = Path.GetFullPath(PathToLib); if (!AllLibraryPaths.Contains(AbsolutePathToLib)) { AllLibraryPaths.Add(AbsolutePathToLib); } } if ((AdditionalLibrary.Contains("Plugins") || AdditionalLibrary.Contains("Binaries/ThirdParty") || AdditionalLibrary.Contains("Binaries\\ThirdParty")) && Path.GetDirectoryName(AdditionalLibrary) != Path.GetDirectoryName(OutputFile.AbsolutePath)) { string RelativePath = Utils.MakePathRelativeTo(Path.GetDirectoryName(AdditionalLibrary), Path.GetDirectoryName(OutputFile.AbsolutePath)); if (!RPaths.Contains(RelativePath)) { RPaths.Add(RelativePath); LinkAction.CommandArguments += string.Format(" -Wl,-rpath=\"${{ORIGIN}}/{0}\"", RelativePath); } } } LinkAction.CommandArguments += string.Format(" -Wl,-rpath-link=\"{0}\"", Path.GetDirectoryName(OutputFile.AbsolutePath)); // Add the library paths to the argument list. foreach (string LibraryPath in AllLibraryPaths) { // use absolute paths because of FixDependencies script again LinkAction.CommandArguments += string.Format(" -L\"{0}\"", Path.GetFullPath(LibraryPath)); } List EngineAndGameLibraries = new List(); // Pre-2.25 ld has symbol resolution problems when .so are mixed with .a in a single --start-group/--end-group // when linking with --as-needed. // Move external libraries to a separate --start-group/--end-group to fix it (and also make groups smaller and faster to link). // See https://github.com/EpicGames/UnrealEngine/pull/2778 and https://github.com/EpicGames/UnrealEngine/pull/2793 for discussion string ExternalLibraries = ""; // add libraries in a library group LinkAction.CommandArguments += string.Format(" -Wl,--start-group"); foreach (string AdditionalLibrary in LinkEnvironment.AdditionalLibraries) { if (String.IsNullOrEmpty(Path.GetDirectoryName(AdditionalLibrary))) { // library was passed just like "jemalloc", turn it into -ljemalloc ExternalLibraries += string.Format(" -l{0}", AdditionalLibrary); } else if (Path.GetExtension(AdditionalLibrary) == ".a") { // static library passed in, pass it along but make path absolute, because FixDependencies script may be executed in a different directory string AbsoluteAdditionalLibrary = Path.GetFullPath(AdditionalLibrary); if (AbsoluteAdditionalLibrary.Contains(" ")) { AbsoluteAdditionalLibrary = string.Format("\"{0}\"", AbsoluteAdditionalLibrary); } // libcrypto/libssl contain number of functions that are being used in different DSOs. FIXME: generalize? if (LinkEnvironment.bIsBuildingDLL && (AbsoluteAdditionalLibrary.Contains("libcrypto") || AbsoluteAdditionalLibrary.Contains("libssl"))) { LinkAction.CommandArguments += (" -Wl,--whole-archive " + AbsoluteAdditionalLibrary + " -Wl,--no-whole-archive"); } else { LinkAction.CommandArguments += (" " + AbsoluteAdditionalLibrary); } LinkAction.PrerequisiteItems.Add(FileItem.GetItemByPath(AdditionalLibrary)); } else { // Skip over full-pathed library dependencies when building DLLs to avoid circular // dependencies. FileItem LibraryDependency = FileItem.GetItemByPath(AdditionalLibrary); var LibName = Path.GetFileNameWithoutExtension(AdditionalLibrary); if (LibName.StartsWith("lib")) { // Remove lib prefix LibName = LibName.Remove(0, 3); } string LibLinkFlag = string.Format(" -l{0}", LibName); if (LinkEnvironment.bIsBuildingDLL && LinkEnvironment.bIsCrossReferenced) { // We are building a cross referenced DLL so we can't actually include // dependencies at this point. Instead we add it to the list of // libraries to be used in the FixDependencies step. EngineAndGameLibraries.Add(LibLinkFlag); if (!LinkAction.CommandArguments.Contains("--allow-shlib-undefined")) { LinkAction.CommandArguments += string.Format(" -Wl,--allow-shlib-undefined"); } } else { LinkAction.PrerequisiteItems.Add(LibraryDependency); ExternalLibraries += LibLinkFlag; } } } LinkAction.CommandArguments += " -Wl,--end-group"; LinkAction.CommandArguments += " -Wl,--start-group"; LinkAction.CommandArguments += ExternalLibraries; LinkAction.CommandArguments += " -Wl,--end-group"; LinkAction.CommandArguments += " -lrt"; // needed for clock_gettime() LinkAction.CommandArguments += " -lm"; // math if (ShouldUseLibcxx(LinkEnvironment.Architecture)) { // libc++ and its abi lib LinkAction.CommandArguments += " -nodefaultlibs"; LinkAction.CommandArguments += " -L" + "ThirdParty/Linux/LibCxx/lib/Linux/" + LinkEnvironment.Architecture + "/"; LinkAction.CommandArguments += " " + "ThirdParty/Linux/LibCxx/lib/Linux/" + LinkEnvironment.Architecture + "/libc++.a"; LinkAction.CommandArguments += " " + "ThirdParty/Linux/LibCxx/lib/Linux/" + LinkEnvironment.Architecture + "/libc++abi.a"; LinkAction.CommandArguments += " -lm"; LinkAction.CommandArguments += " -lc"; LinkAction.CommandArguments += " -lgcc_s"; LinkAction.CommandArguments += " -lgcc"; } // these can be helpful for understanding the order of libraries or library search directories //LinkAction.CommandArguments += " -Wl,--verbose"; //LinkAction.CommandArguments += " -Wl,--trace"; //LinkAction.CommandArguments += " -v"; // Add the additional arguments specified by the environment. LinkAction.CommandArguments += LinkEnvironment.AdditionalArguments; LinkAction.CommandArguments = LinkAction.CommandArguments.Replace("\\\\", "/"); LinkAction.CommandArguments = LinkAction.CommandArguments.Replace("\\", "/"); // prepare a linker script FileReference LinkerScriptPath = FileReference.Combine(LinkEnvironment.LocalShadowDirectory, "remove-sym.ldscript"); if (!DirectoryReference.Exists(LinkEnvironment.LocalShadowDirectory)) { DirectoryReference.CreateDirectory(LinkEnvironment.LocalShadowDirectory); } if (FileReference.Exists(LinkerScriptPath)) { FileReference.Delete(LinkerScriptPath); } using (StreamWriter Writer = File.CreateText(LinkerScriptPath.FullName)) { Writer.WriteLine("UE4 {"); Writer.WriteLine(" global: *;"); Writer.WriteLine(" local: _Znwm;"); Writer.WriteLine(" _ZnwmRKSt9nothrow_t;"); Writer.WriteLine(" _Znam;"); Writer.WriteLine(" _ZnamRKSt9nothrow_t;"); Writer.WriteLine(" _ZdaPv;"); Writer.WriteLine(" _ZdaPvRKSt9nothrow_t;"); Writer.WriteLine(" _ZdlPv;"); Writer.WriteLine(" _ZdlPvRKSt9nothrow_t;"); // Hide ALL std:: symbols as they can collide // with any c++ library out there (like LLVM) // and this may lead to operator new/delete mismatches Writer.WriteLine(" _ZNSt8*;"); Writer.WriteLine("};"); }; LinkAction.CommandArguments += string.Format(" -Wl,--version-script=\"{0}\"", LinkerScriptPath); // Only execute linking on the local PC. LinkAction.bCanExecuteRemotely = false; // Prepare a script that will run later, once all shared libraries and the executable // are created. This script will be called by action created in FixDependencies() if (LinkEnvironment.bIsCrossReferenced && LinkEnvironment.bIsBuildingDLL) { bool bUseCmdExe = BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win64 || BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win32; string ScriptName = bUseCmdExe ? "FixDependencies.bat" : "FixDependencies.sh"; string FixDepsScriptPath = Path.Combine(LinkEnvironment.LocalShadowDirectory.FullName, ScriptName); if (!bHasWipedFixDepsScript) { bHasWipedFixDepsScript = true; Log.TraceVerbose("Creating script: {0}", FixDepsScriptPath); StreamWriter Writer = File.CreateText(FixDepsScriptPath); if (bUseCmdExe) { Writer.Write("@echo off\n"); Writer.Write("rem Automatically generated by UnrealBuildTool\n"); Writer.Write("rem *DO NOT EDIT*\n\n"); } else { Writer.Write("#!/bin/sh\n"); Writer.Write("# Automatically generated by UnrealBuildTool\n"); Writer.Write("# *DO NOT EDIT*\n\n"); Writer.Write("set -o errexit\n"); } Writer.Close(); } StreamWriter FixDepsScript = File.AppendText(FixDepsScriptPath); string EngineAndGameLibrariesString = ""; foreach (string Library in EngineAndGameLibraries) { EngineAndGameLibrariesString += Library; } FixDepsScript.Write(string.Format("echo Fixing {0}\n", Path.GetFileName(OutputFile.AbsolutePath))); if (!bUseCmdExe) { FixDepsScript.Write(string.Format("TIMESTAMP=`stat --format %y \"{0}\"`\n", OutputFile.AbsolutePath)); } string FixDepsLine = LinkAction.CommandPath + " " + LinkAction.CommandArguments; string Replace = "-Wl,--allow-shlib-undefined"; FixDepsLine = FixDepsLine.Replace(Replace, EngineAndGameLibrariesString); string OutputFileForwardSlashes = OutputFile.AbsolutePath.Replace("\\", "/"); FixDepsLine = FixDepsLine.Replace(OutputFileForwardSlashes, OutputFileForwardSlashes + ".fixed"); FixDepsLine = FixDepsLine.Replace("$", "\\$"); FixDepsScript.Write(FixDepsLine + "\n"); if (bUseCmdExe) { FixDepsScript.Write(string.Format("move /Y \"{0}.fixed\" \"{0}\"\n", OutputFile.AbsolutePath)); } else { FixDepsScript.Write(string.Format("mv \"{0}.fixed\" \"{0}\"\n", OutputFile.AbsolutePath)); FixDepsScript.Write(string.Format("touch -d \"$TIMESTAMP\" \"{0}\"\n\n", OutputFile.AbsolutePath)); } FixDepsScript.Close(); } if (CrossCompiling()) { LinkAction.OutputEventHandler = new DataReceivedEventHandler(CrossCompileOutputReceivedDataEventHandler); } return OutputFile; } public override void CompileCSharpProject(CSharpEnvironment CompileEnvironment, FileReference ProjectFileName, FileReference DestinationFile, ActionGraph ActionGraph) { throw new BuildException("Linux cannot compile C# files"); } public override void SetupBundleDependencies(List Binaries, string GameName) { foreach (UEBuildBinary Binary in Binaries) { BundleDependencies.Add(FileItem.GetItemByFileReference(Binary.Config.OutputFilePath)); } } /// /// Converts the passed in path from UBT host to compiler native format. /// public static string ConvertPath(string OriginalPath) { if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Linux) { return OriginalPath.Replace("\\", "/"); } else { return OriginalPath; } } public override ICollection PostBuild(FileItem Executable, LinkEnvironment BinaryLinkEnvironment, ActionGraph ActionGraph) { var OutputFiles = base.PostBuild(Executable, BinaryLinkEnvironment, ActionGraph); if (BinaryLinkEnvironment.bIsBuildingDLL || BinaryLinkEnvironment.bIsBuildingLibrary) { return OutputFiles; } FileItem FixDepsOutputFile = FixDependencies(BinaryLinkEnvironment, Executable, ActionGraph); if (FixDepsOutputFile != null) { OutputFiles.Add(FixDepsOutputFile); } return OutputFiles; } public void StripSymbols(FileReference SourceFile, FileReference TargetFile) { if (SourceFile != TargetFile) { // Strip command only works in place so we need to copy original if target is different File.Copy(SourceFile.FullName, TargetFile.FullName, true); } ProcessStartInfo StartInfo = new ProcessStartInfo(); StartInfo.FileName = GetStripPath(Architecture); StartInfo.Arguments = "--strip-debug \"" + TargetFile.FullName + "\""; StartInfo.UseShellExecute = false; StartInfo.CreateNoWindow = true; Utils.RunLocalProcessAndLogOutput(StartInfo); } } }