using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UnrealBuildTool { /// /// Public Linux functions exposed to UAT /// public class LinuxExports { /// /// /// /// /// public static void StripSymbols(FileReference SourceFile, FileReference TargetFile) { LinuxToolChain ToolChain = new LinuxToolChain(LinuxPlatform.DefaultArchitecture); ToolChain.StripSymbols(SourceFile, TargetFile); } } }