using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UnrealBuildTool
{
///
///
///
public class UEBuildFramework
{
///
///
///
///
public UEBuildFramework(string InFrameworkName)
{
FrameworkName = InFrameworkName;
}
///
///
///
///
///
public UEBuildFramework(string InFrameworkName, string InFrameworkZipPath)
{
FrameworkName = InFrameworkName;
FrameworkZipPath = InFrameworkZipPath;
}
///
///
///
///
///
///
public UEBuildFramework(string InFrameworkName, string InFrameworkZipPath, string InCopyBundledAssets)
{
FrameworkName = InFrameworkName;
FrameworkZipPath = InFrameworkZipPath;
CopyBundledAssets = InCopyBundledAssets;
}
internal UEBuildModule OwningModule = null;
///
///
///
public string FrameworkName = null;
///
///
///
public string FrameworkZipPath = null;
///
///
///
public string CopyBundledAssets = null;
}
}