using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UnrealBuildTool { /// /// /// public class UEBuildFramework { /// /// /// /// public UEBuildFramework(string InFrameworkName) { FrameworkName = InFrameworkName; } /// /// /// /// /// public UEBuildFramework(string InFrameworkName, string InFrameworkZipPath) { FrameworkName = InFrameworkName; FrameworkZipPath = InFrameworkZipPath; } /// /// /// /// /// /// public UEBuildFramework(string InFrameworkName, string InFrameworkZipPath, string InCopyBundledAssets) { FrameworkName = InFrameworkName; FrameworkZipPath = InFrameworkZipPath; CopyBundledAssets = InCopyBundledAssets; } internal UEBuildModule OwningModule = null; /// /// /// public string FrameworkName = null; /// /// /// public string FrameworkZipPath = null; /// /// /// public string CopyBundledAssets = null; } }