using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UnrealBuildTool
{
///
///
///
public class UEBuildBundleResource
{
///
///
///
///
///
///
public UEBuildBundleResource(string InResourcePath, string InBundleContentsSubdir = "Resources", bool bInShouldLog = true)
{
ResourcePath = InResourcePath;
BundleContentsSubdir = InBundleContentsSubdir;
bShouldLog = bInShouldLog;
}
///
///
///
public string ResourcePath = null;
///
///
///
public string BundleContentsSubdir = null;
///
///
///
public bool bShouldLog = true;
}
}