using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UnrealBuildTool { /// /// /// public class UEBuildBundleResource { /// /// /// /// /// /// public UEBuildBundleResource(string InResourcePath, string InBundleContentsSubdir = "Resources", bool bInShouldLog = true) { ResourcePath = InResourcePath; BundleContentsSubdir = InBundleContentsSubdir; bShouldLog = bInShouldLog; } /// /// /// public string ResourcePath = null; /// /// /// public string BundleContentsSubdir = null; /// /// /// public bool bShouldLog = true; } }