// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ShaderCacheTool : ModuleRules { public ShaderCacheTool(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.Add("Runtime/Launch/Public"); PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include PrivateDependencyModuleNames.AddRange(new string [] { "Core", "Projects", "ShaderCore", }); } }