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<CrashDescription>
<CrashType />
<BranchName>//UE4/Release-4.12</BranchName>
<GameName>UE4-Lenar_3</GameName>
<Platform>Win64 [Windows 7 Service Pack 1 64b]</Platform>
<EngineMode>Editor</EngineMode>
<BuildVersion>4.12.5</BuildVersion>
<BuiltFromCL>3039270</BuiltFromCL>
<CommandLine />
<BaseDir>C:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Win64/</BaseDir>
<Language>zh_CN</Language>
<SystemLanguage />
<UserName>ohmimi</UserName>
<MachineGuid>A24BAFFA41A33062DF1BCB9A31DDE162</MachineGuid>
<EpicAccountId>cc732bdf5c4443f4a966a15bd4869c1e</EpicAccountId>
<CallStack>UE4Editor_Core!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:451]</CallStack>
<CallStack>UE4Editor_Engine!UBlueprint::SetObjectBeingDebugged() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\blueprint.cpp:685]</CallStack>
<CallStack>UE4Editor_Engine!UWorld::TransferBlueprintDebugReferences() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\world.cpp:1618]</CallStack>
<CallStack>UE4Editor_UnrealEd!UEditorEngine::TeardownPlaySession() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\playlevel.cpp:642]</CallStack>
<CallStack>UE4Editor_UnrealEd!UEditorEngine::EndPlayMap() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\playlevel.cpp:255]</CallStack>
<CallStack>UE4Editor_LevelEditor!FLevelViewportLayout::~FLevelViewportLayout() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\leveleditor\private\levelviewportlayout.cpp:145]</CallStack>
<CallStack>UE4Editor_LevelEditor!FLevelViewportLayout2x2::`scalar deleting destructor'()</CallStack>
<CallStack>UE4Editor_LevelEditor!FLevelViewportTabContent::~FLevelViewportTabContent()</CallStack>
<CallStack>UE4Editor_LevelEditor!SharedPointerInternals::TReferenceControllerWithDeleter<FLevelViewportTabContent,SharedPointerInternals::DefaultDeleter<FLevelViewportTabContent> >::DestroyObject() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\templates\sharedpointerinternals.h:104]</CallStack>
<CallStack>UE4Editor_LevelEditor!SViewportsOverlay::~SViewportsOverlay()</CallStack>
<CallStack>UE4Editor_LevelEditor!SViewportsOverlay::`scalar deleting destructor'()</CallStack>
<CallStack>UE4Editor_SlateCore!FSimpleSlot::~FSimpleSlot()</CallStack>
<CallStack>UE4Editor_SlateCore!SCompoundWidget::~SCompoundWidget()</CallStack>
<CallStack>UE4Editor_Slate!SBorder::`vector deleting destructor'()</CallStack>
<CallStack>UE4Editor_SlateCore!TIndirectArray<SOverlay::FOverlaySlot,FDefaultAllocator>::DestructAndFreeItems() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\containers\array.h:3410]</CallStack>
<CallStack>UE4Editor_SlateCore!SOverlay::~SOverlay()</CallStack>
<CallStack>UE4Editor_Slate!SOverlay::`scalar deleting destructor'()</CallStack>
<CallStack>UE4Editor_SlateCore!TIndirectArray<SBoxPanel::FSlot,FDefaultAllocator>::DestructAndFreeItems() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\containers\array.h:3410]</CallStack>
<CallStack>UE4Editor_SlateCore!SBoxPanel::~SBoxPanel()</CallStack>
<CallStack>UE4Editor_Slate!SVerticalBox::`scalar deleting destructor'()</CallStack>
<CallStack>UE4Editor_SlateCore!FSimpleSlot::~FSimpleSlot()</CallStack>
<CallStack>UE4Editor_SlateCore!SCompoundWidget::~SCompoundWidget()</CallStack>
<CallStack>UE4Editor_Slate!SDockingTabStack::`vector deleting destructor'()</CallStack>
<CallStack>UE4Editor_SlateCore!FSlotBase::~FSlotBase() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slatecore\private\slotbase.cpp:34]</CallStack>
<CallStack>UE4Editor_Slate!TIndirectArray<SSplitter::FSlot,FDefaultAllocator>::DestructAndFreeItems() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\containers\array.h:3410]</CallStack>
<CallStack>UE4Editor_Slate!SSplitter::~SSplitter()</CallStack>
<CallStack>UE4Editor_Slate!SSplitter::`vector deleting destructor'()</CallStack>
<CallStack>UE4Editor_SlateCore!FSimpleSlot::~FSimpleSlot()</CallStack>
<CallStack>UE4Editor_SlateCore!SCompoundWidget::~SCompoundWidget()</CallStack>
<CallStack>UE4Editor_Slate!SDockingSplitter::`vector deleting destructor'()</CallStack>
<CallStack>UE4Editor_SlateCore!FSlotBase::~FSlotBase() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slatecore\private\slotbase.cpp:34]</CallStack>
<CallStack>UE4Editor_Slate!TIndirectArray<SSplitter::FSlot,FDefaultAllocator>::DestructAndFreeItems() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\containers\array.h:3410]</CallStack>
<CallStack>UE4Editor_Slate!SSplitter::~SSplitter()</CallStack>
<CallStack>UE4Editor_Slate!SSplitter::`vector deleting destructor'()</CallStack>
<CallStack>UE4Editor_SlateCore!FSimpleSlot::~FSimpleSlot()</CallStack>
<CallStack>UE4Editor_SlateCore!SCompoundWidget::~SCompoundWidget()</CallStack>
<CallStack>UE4Editor_Slate!SDockingSplitter::`vector deleting destructor'()</CallStack>
<CallStack>UE4Editor_SlateCore!FSlotBase::~FSlotBase() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slatecore\private\slotbase.cpp:34]</CallStack>
<CallStack>UE4Editor_Slate!TIndirectArray<SSplitter::FSlot,FDefaultAllocator>::DestructAndFreeItems() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\containers\array.h:3410]</CallStack>
<CallStack>UE4Editor_Slate!SSplitter::~SSplitter()</CallStack>
<CallStack>UE4Editor_Slate!SSplitter::`vector deleting destructor'()</CallStack>
<CallStack>UE4Editor_SlateCore!TIndirectArray<SOverlay::FOverlaySlot,FDefaultAllocator>::DestructAndFreeItems() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\containers\array.h:3410]</CallStack>
<CallStack>UE4Editor_SlateCore!SOverlay::~SOverlay()</CallStack>
<CallStack>UE4Editor_Slate!SOverlay::`scalar deleting destructor'()</CallStack>
<CallStack>UE4Editor_SlateCore!FSimpleSlot::~FSimpleSlot()</CallStack>
<CallStack>UE4Editor_SlateCore!SCompoundWidget::~SCompoundWidget()</CallStack>
<CallStack>UE4Editor_Slate!SDockingArea::`vector deleting destructor'()</CallStack>
<CallStack>UE4Editor_SlateCore!TIndirectArray<SBoxPanel::FSlot,FDefaultAllocator>::DestructAndFreeItems() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\containers\array.h:3410]</CallStack>
<CallStack>UE4Editor_SlateCore!SBoxPanel::~SBoxPanel()</CallStack>
<CallStack>UE4Editor_LevelEditor!SVerticalBox::`scalar deleting destructor'()</CallStack>
<CallStack>UE4Editor_SlateCore!FSimpleSlot::~FSimpleSlot()</CallStack>
<CallStack>UE4Editor_SlateCore!SCompoundWidget::~SCompoundWidget()</CallStack>
<CallStack>UE4Editor_LevelEditor!SLevelEditor::`scalar deleting destructor'()</CallStack>
<CallStack>UE4Editor_SlateCore!FSimpleSlot::~FSimpleSlot()</CallStack>
<CallStack>UE4Editor_SlateCore!SCompoundWidget::~SCompoundWidget()</CallStack>
<CallStack>UE4Editor_Slate!SBorder::`vector deleting destructor'()</CallStack>
<CallStack>UE4Editor_SlateCore!TIndirectArray<SOverlay::FOverlaySlot,FDefaultAllocator>::DestructAndFreeItems() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\containers\array.h:3410]</CallStack>
<CallStack>UE4Editor_SlateCore!SOverlay::~SOverlay()</CallStack>
<CallStack>UE4Editor_Slate!SOverlay::`scalar deleting destructor'()</CallStack>
<CallStack>UE4Editor_SlateCore!TIndirectArray<SBoxPanel::FSlot,FDefaultAllocator>::DestructAndFreeItems() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\containers\array.h:3410]</CallStack>
<CallStack>UE4Editor_SlateCore!SBoxPanel::~SBoxPanel()</CallStack>
<CallStack>UE4Editor_Slate!SVerticalBox::`scalar deleting destructor'()</CallStack>
<CallStack>UE4Editor_SlateCore!FSimpleSlot::~FSimpleSlot()</CallStack>
<CallStack>UE4Editor_SlateCore!SCompoundWidget::~SCompoundWidget()</CallStack>
<CallStack>UE4Editor_Slate!SDockingTabStack::`vector deleting destructor'()</CallStack>
<CallStack>UE4Editor_SlateCore!FSlotBase::~FSlotBase() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slatecore\private\slotbase.cpp:34]</CallStack>
<CallStack>UE4Editor_Slate!TIndirectArray<SSplitter::FSlot,FDefaultAllocator>::DestructAndFreeItems() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\containers\array.h:3410]</CallStack>
<CallStack>UE4Editor_Slate!SSplitter::~SSplitter()</CallStack>
<CallStack>UE4Editor_Slate!SSplitter::`vector deleting destructor'()</CallStack>
<CallStack>UE4Editor_SlateCore!TIndirectArray<SOverlay::FOverlaySlot,FDefaultAllocator>::DestructAndFreeItems() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\containers\array.h:3410]</CallStack>
<CallStack>UE4Editor_SlateCore!SOverlay::~SOverlay()</CallStack>
<CallStack>UE4Editor_Slate!SOverlay::`scalar deleting destructor'()</CallStack>
<CallStack>UE4Editor_SlateCore!TArray<FArrangedWidget,TInlineAllocator<16,FDefaultAllocator> >::~TArray<FArrangedWidget,TInlineAllocator<16,FDefaultAllocator> >() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\containers\array.h:723]</CallStack>
<CallStack>UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4667]</CallStack>
<CallStack>UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5041]</CallStack>
<CallStack>UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5021]</CallStack>
<CallStack>UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1510]</CallStack>
<CallStack>UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1850]</CallStack>
<CallStack>UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:745]</CallStack>
<CallStack>UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:667]</CallStack>
<CallStack>user32!UserCallWinProcCheckWow()</CallStack>
<CallStack>user32!DispatchMessageWorker()</CallStack>
<CallStack>UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:903]</CallStack>
<CallStack>UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2729]</CallStack>
<CallStack>UE4Editor!GuardedMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launch.cpp:148]</CallStack>
<CallStack>UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]</CallStack>
<CallStack>UE4Editor!WinMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]</CallStack>
<CallStack>UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]</CallStack>
<CallStack>kernel32!BaseThreadInitThunk()</CallStack>
<CallStack>ntdll!RtlUserThreadStart()</CallStack>
<SourceContext> 670 {</SourceContext>
<SourceContext> 671 if (OldObject == NewObject)</SourceContext>
<SourceContext> 672 {</SourceContext>
<SourceContext> 673 // Nothing changed</SourceContext>
<SourceContext> 674 return;</SourceContext>
<SourceContext> 675 }</SourceContext>
<SourceContext> 676 </SourceContext>
<SourceContext> 677 DebuggingWorldRegistrationHelper(OldObject, NULL);</SourceContext>
<SourceContext> 678 }</SourceContext>
<SourceContext> 679 </SourceContext>
<SourceContext> 680 // Note that we allow macro Blueprints to bypass this check</SourceContext>
<SourceContext> 681 if ((NewObject != NULL) && !GCompilingBlueprint && BlueprintType != BPTYPE_MacroLibrary)</SourceContext>
<SourceContext> 682 {</SourceContext>
<SourceContext> 683 // You can only debug instances of this!</SourceContext>
<SourceContext> 684 ***** if (!ensureMsgf(</SourceContext>
<SourceContext> 685 NewObject->IsA(this->GeneratedClass), </SourceContext>
<SourceContext> 686 TEXT("Type mismatch: Expected %s, Found %s"), </SourceContext>
<SourceContext> 687 this->GeneratedClass ? *(this->GeneratedClass->GetName()) : TEXT("NULL"), </SourceContext>
<SourceContext> 688 NewObject->GetClass() ? *(this->GetClass()->GetName()) : TEXT("NULL")))</SourceContext>
<SourceContext> 689 {</SourceContext>
<SourceContext> 690 NewObject = NULL;</SourceContext>
<SourceContext> 691 }</SourceContext>
<SourceContext> 692 }</SourceContext>
<SourceContext> 693 </SourceContext>
<SourceContext> 694 // Update the current object being debugged</SourceContext>
<SourceContext> 695 CurrentObjectBeingDebugged = NewObject;</SourceContext>
<SourceContext> 696 </SourceContext>
<SourceContext> 697 // Register the new object</SourceContext>
<SourceContext> 698 if (NewObject != NULL)</SourceContext>
<SourceContext> 699 {</SourceContext>
<UserDescription>Sent in the unattended mode</UserDescription>
<UserActivityHint />
<ErrorMessage>Ensure condition failed: NewObject->IsA(this->GeneratedClass) [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Engine\Private\Blueprint.cpp] [Line: 689] </ErrorMessage>
<ErrorMessage>Type mismatch: Expected Untitled_C, Found LevelScriptBlueprint</ErrorMessage>
<CrashGUID>UE4CC-Windows-7188BC094DE45EE1A7D39EBF6FB434F5_0000</CrashGUID>
<TimeofCrash>2016-07-13T14:58:43.402875Z</TimeofCrash>
<bHasMiniDump>true</bHasMiniDump>
<bHasLog>true</bHasLog>
<bHasDiags>false</bHasDiags>
<bHasWERData>false</bHasWERData>
<bHasVideo>false</bHasVideo>
<bAllowToBeContacted>true</bAllowToBeContacted>
</CrashDescription>
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