/CrashReporterFiles/ /CrashReporterVideos/ /CrashReporterCSV/ https://jira.it.epicgames.net/rest/api/2 \\devweb-02\Sites https://hooks.slack.com/services/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 #Crashreporterspam CrashReportWebsite :rngesus: crashreporter-s3 C:\ProgramData\awscredentials.ini https://s3.amazonaws.com crashreporterfiles-prod True <CrashDescription> <CrashType /> <BranchName>//UE4/Release-4.12</BranchName> <GameName>UE4-Lenar_3</GameName> <Platform>Win64 [Windows 7 Service Pack 1 64b]</Platform> <EngineMode>Editor</EngineMode> <BuildVersion>4.12.5</BuildVersion> <BuiltFromCL>3039270</BuiltFromCL> <CommandLine /> <BaseDir>C:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Win64/</BaseDir> <Language>zh_CN</Language> <SystemLanguage /> <UserName>ohmimi</UserName> <MachineGuid>A24BAFFA41A33062DF1BCB9A31DDE162</MachineGuid> <EpicAccountId>cc732bdf5c4443f4a966a15bd4869c1e</EpicAccountId> <CallStack>UE4Editor_Core!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:451]</CallStack> <CallStack>UE4Editor_Engine!UBlueprint::SetObjectBeingDebugged() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\blueprint.cpp:685]</CallStack> <CallStack>UE4Editor_Engine!UWorld::TransferBlueprintDebugReferences() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\world.cpp:1618]</CallStack> <CallStack>UE4Editor_UnrealEd!UEditorEngine::TeardownPlaySession() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\playlevel.cpp:642]</CallStack> <CallStack>UE4Editor_UnrealEd!UEditorEngine::EndPlayMap() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\playlevel.cpp:255]</CallStack> <CallStack>UE4Editor_LevelEditor!FLevelViewportLayout::~FLevelViewportLayout() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\leveleditor\private\levelviewportlayout.cpp:145]</CallStack> <CallStack>UE4Editor_LevelEditor!FLevelViewportLayout2x2::`scalar deleting destructor'()</CallStack> <CallStack>UE4Editor_LevelEditor!FLevelViewportTabContent::~FLevelViewportTabContent()</CallStack> <CallStack>UE4Editor_LevelEditor!SharedPointerInternals::TReferenceControllerWithDeleter&lt;FLevelViewportTabContent,SharedPointerInternals::DefaultDeleter&lt;FLevelViewportTabContent&gt; &gt;::DestroyObject() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\templates\sharedpointerinternals.h:104]</CallStack> <CallStack>UE4Editor_LevelEditor!SViewportsOverlay::~SViewportsOverlay()</CallStack> <CallStack>UE4Editor_LevelEditor!SViewportsOverlay::`scalar deleting destructor'()</CallStack> <CallStack>UE4Editor_SlateCore!FSimpleSlot::~FSimpleSlot()</CallStack> <CallStack>UE4Editor_SlateCore!SCompoundWidget::~SCompoundWidget()</CallStack> <CallStack>UE4Editor_Slate!SBorder::`vector deleting destructor'()</CallStack> <CallStack>UE4Editor_SlateCore!TIndirectArray&lt;SOverlay::FOverlaySlot,FDefaultAllocator&gt;::DestructAndFreeItems() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\containers\array.h:3410]</CallStack> <CallStack>UE4Editor_SlateCore!SOverlay::~SOverlay()</CallStack> <CallStack>UE4Editor_Slate!SOverlay::`scalar deleting destructor'()</CallStack> <CallStack>UE4Editor_SlateCore!TIndirectArray&lt;SBoxPanel::FSlot,FDefaultAllocator&gt;::DestructAndFreeItems() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\containers\array.h:3410]</CallStack> <CallStack>UE4Editor_SlateCore!SBoxPanel::~SBoxPanel()</CallStack> <CallStack>UE4Editor_Slate!SVerticalBox::`scalar deleting destructor'()</CallStack> <CallStack>UE4Editor_SlateCore!FSimpleSlot::~FSimpleSlot()</CallStack> <CallStack>UE4Editor_SlateCore!SCompoundWidget::~SCompoundWidget()</CallStack> <CallStack>UE4Editor_Slate!SDockingTabStack::`vector deleting destructor'()</CallStack> <CallStack>UE4Editor_SlateCore!FSlotBase::~FSlotBase() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slatecore\private\slotbase.cpp:34]</CallStack> <CallStack>UE4Editor_Slate!TIndirectArray&lt;SSplitter::FSlot,FDefaultAllocator&gt;::DestructAndFreeItems() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\containers\array.h:3410]</CallStack> <CallStack>UE4Editor_Slate!SSplitter::~SSplitter()</CallStack> <CallStack>UE4Editor_Slate!SSplitter::`vector deleting destructor'()</CallStack> <CallStack>UE4Editor_SlateCore!FSimpleSlot::~FSimpleSlot()</CallStack> <CallStack>UE4Editor_SlateCore!SCompoundWidget::~SCompoundWidget()</CallStack> <CallStack>UE4Editor_Slate!SDockingSplitter::`vector deleting destructor'()</CallStack> <CallStack>UE4Editor_SlateCore!FSlotBase::~FSlotBase() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slatecore\private\slotbase.cpp:34]</CallStack> <CallStack>UE4Editor_Slate!TIndirectArray&lt;SSplitter::FSlot,FDefaultAllocator&gt;::DestructAndFreeItems() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\containers\array.h:3410]</CallStack> <CallStack>UE4Editor_Slate!SSplitter::~SSplitter()</CallStack> <CallStack>UE4Editor_Slate!SSplitter::`vector deleting destructor'()</CallStack> <CallStack>UE4Editor_SlateCore!FSimpleSlot::~FSimpleSlot()</CallStack> <CallStack>UE4Editor_SlateCore!SCompoundWidget::~SCompoundWidget()</CallStack> <CallStack>UE4Editor_Slate!SDockingSplitter::`vector deleting destructor'()</CallStack> <CallStack>UE4Editor_SlateCore!FSlotBase::~FSlotBase() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slatecore\private\slotbase.cpp:34]</CallStack> <CallStack>UE4Editor_Slate!TIndirectArray&lt;SSplitter::FSlot,FDefaultAllocator&gt;::DestructAndFreeItems() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\containers\array.h:3410]</CallStack> <CallStack>UE4Editor_Slate!SSplitter::~SSplitter()</CallStack> <CallStack>UE4Editor_Slate!SSplitter::`vector deleting destructor'()</CallStack> <CallStack>UE4Editor_SlateCore!TIndirectArray&lt;SOverlay::FOverlaySlot,FDefaultAllocator&gt;::DestructAndFreeItems() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\containers\array.h:3410]</CallStack> <CallStack>UE4Editor_SlateCore!SOverlay::~SOverlay()</CallStack> <CallStack>UE4Editor_Slate!SOverlay::`scalar deleting destructor'()</CallStack> <CallStack>UE4Editor_SlateCore!FSimpleSlot::~FSimpleSlot()</CallStack> <CallStack>UE4Editor_SlateCore!SCompoundWidget::~SCompoundWidget()</CallStack> <CallStack>UE4Editor_Slate!SDockingArea::`vector deleting destructor'()</CallStack> <CallStack>UE4Editor_SlateCore!TIndirectArray&lt;SBoxPanel::FSlot,FDefaultAllocator&gt;::DestructAndFreeItems() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\containers\array.h:3410]</CallStack> <CallStack>UE4Editor_SlateCore!SBoxPanel::~SBoxPanel()</CallStack> <CallStack>UE4Editor_LevelEditor!SVerticalBox::`scalar deleting destructor'()</CallStack> <CallStack>UE4Editor_SlateCore!FSimpleSlot::~FSimpleSlot()</CallStack> <CallStack>UE4Editor_SlateCore!SCompoundWidget::~SCompoundWidget()</CallStack> <CallStack>UE4Editor_LevelEditor!SLevelEditor::`scalar deleting destructor'()</CallStack> <CallStack>UE4Editor_SlateCore!FSimpleSlot::~FSimpleSlot()</CallStack> <CallStack>UE4Editor_SlateCore!SCompoundWidget::~SCompoundWidget()</CallStack> <CallStack>UE4Editor_Slate!SBorder::`vector deleting destructor'()</CallStack> <CallStack>UE4Editor_SlateCore!TIndirectArray&lt;SOverlay::FOverlaySlot,FDefaultAllocator&gt;::DestructAndFreeItems() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\containers\array.h:3410]</CallStack> <CallStack>UE4Editor_SlateCore!SOverlay::~SOverlay()</CallStack> <CallStack>UE4Editor_Slate!SOverlay::`scalar deleting destructor'()</CallStack> <CallStack>UE4Editor_SlateCore!TIndirectArray&lt;SBoxPanel::FSlot,FDefaultAllocator&gt;::DestructAndFreeItems() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\containers\array.h:3410]</CallStack> <CallStack>UE4Editor_SlateCore!SBoxPanel::~SBoxPanel()</CallStack> <CallStack>UE4Editor_Slate!SVerticalBox::`scalar deleting destructor'()</CallStack> <CallStack>UE4Editor_SlateCore!FSimpleSlot::~FSimpleSlot()</CallStack> <CallStack>UE4Editor_SlateCore!SCompoundWidget::~SCompoundWidget()</CallStack> <CallStack>UE4Editor_Slate!SDockingTabStack::`vector deleting destructor'()</CallStack> <CallStack>UE4Editor_SlateCore!FSlotBase::~FSlotBase() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slatecore\private\slotbase.cpp:34]</CallStack> <CallStack>UE4Editor_Slate!TIndirectArray&lt;SSplitter::FSlot,FDefaultAllocator&gt;::DestructAndFreeItems() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\containers\array.h:3410]</CallStack> <CallStack>UE4Editor_Slate!SSplitter::~SSplitter()</CallStack> <CallStack>UE4Editor_Slate!SSplitter::`vector deleting destructor'()</CallStack> <CallStack>UE4Editor_SlateCore!TIndirectArray&lt;SOverlay::FOverlaySlot,FDefaultAllocator&gt;::DestructAndFreeItems() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\containers\array.h:3410]</CallStack> <CallStack>UE4Editor_SlateCore!SOverlay::~SOverlay()</CallStack> <CallStack>UE4Editor_Slate!SOverlay::`scalar deleting destructor'()</CallStack> <CallStack>UE4Editor_SlateCore!TArray&lt;FArrangedWidget,TInlineAllocator&lt;16,FDefaultAllocator&gt; &gt;::~TArray&lt;FArrangedWidget,TInlineAllocator&lt;16,FDefaultAllocator&gt; &gt;() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\containers\array.h:723]</CallStack> <CallStack>UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4667]</CallStack> <CallStack>UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5041]</CallStack> <CallStack>UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5021]</CallStack> <CallStack>UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1510]</CallStack> <CallStack>UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1850]</CallStack> <CallStack>UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:745]</CallStack> <CallStack>UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:667]</CallStack> <CallStack>user32!UserCallWinProcCheckWow()</CallStack> <CallStack>user32!DispatchMessageWorker()</CallStack> <CallStack>UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:903]</CallStack> <CallStack>UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2729]</CallStack> <CallStack>UE4Editor!GuardedMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launch.cpp:148]</CallStack> <CallStack>UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]</CallStack> <CallStack>UE4Editor!WinMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]</CallStack> <CallStack>UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]</CallStack> <CallStack>kernel32!BaseThreadInitThunk()</CallStack> <CallStack>ntdll!RtlUserThreadStart()</CallStack> <SourceContext> 670 {</SourceContext> <SourceContext> 671 if (OldObject == NewObject)</SourceContext> <SourceContext> 672 {</SourceContext> <SourceContext> 673 // Nothing changed</SourceContext> <SourceContext> 674 return;</SourceContext> <SourceContext> 675 }</SourceContext> <SourceContext> 676 </SourceContext> <SourceContext> 677 DebuggingWorldRegistrationHelper(OldObject, NULL);</SourceContext> <SourceContext> 678 }</SourceContext> <SourceContext> 679 </SourceContext> <SourceContext> 680 // Note that we allow macro Blueprints to bypass this check</SourceContext> <SourceContext> 681 if ((NewObject != NULL) &amp;&amp; !GCompilingBlueprint &amp;&amp; BlueprintType != BPTYPE_MacroLibrary)</SourceContext> <SourceContext> 682 {</SourceContext> <SourceContext> 683 // You can only debug instances of this!</SourceContext> <SourceContext> 684 ***** if (!ensureMsgf(</SourceContext> <SourceContext> 685 NewObject-&gt;IsA(this-&gt;GeneratedClass), </SourceContext> <SourceContext> 686 TEXT("Type mismatch: Expected %s, Found %s"), </SourceContext> <SourceContext> 687 this-&gt;GeneratedClass ? *(this-&gt;GeneratedClass-&gt;GetName()) : TEXT("NULL"), </SourceContext> <SourceContext> 688 NewObject-&gt;GetClass() ? *(this-&gt;GetClass()-&gt;GetName()) : TEXT("NULL")))</SourceContext> <SourceContext> 689 {</SourceContext> <SourceContext> 690 NewObject = NULL;</SourceContext> <SourceContext> 691 }</SourceContext> <SourceContext> 692 }</SourceContext> <SourceContext> 693 </SourceContext> <SourceContext> 694 // Update the current object being debugged</SourceContext> <SourceContext> 695 CurrentObjectBeingDebugged = NewObject;</SourceContext> <SourceContext> 696 </SourceContext> <SourceContext> 697 // Register the new object</SourceContext> <SourceContext> 698 if (NewObject != NULL)</SourceContext> <SourceContext> 699 {</SourceContext> <UserDescription>Sent in the unattended mode</UserDescription> <UserActivityHint /> <ErrorMessage>Ensure condition failed: NewObject-&gt;IsA(this-&gt;GeneratedClass) [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Engine\Private\Blueprint.cpp] [Line: 689] </ErrorMessage> <ErrorMessage>Type mismatch: Expected Untitled_C, Found LevelScriptBlueprint</ErrorMessage> <CrashGUID>UE4CC-Windows-7188BC094DE45EE1A7D39EBF6FB434F5_0000</CrashGUID> <TimeofCrash>2016-07-13T14:58:43.402875Z</TimeofCrash> <bHasMiniDump>true</bHasMiniDump> <bHasLog>true</bHasLog> <bHasDiags>false</bHasDiags> <bHasWERData>false</bHasWERData> <bHasVideo>false</bHasVideo> <bAllowToBeContacted>true</bAllowToBeContacted> </CrashDescription> .gz 15 60