//------------------------------------------------------------------------------
//
// This code was generated from a template.
//
// Manual changes to this file may cause unexpected behavior in your application.
// Manual changes to this file will be overwritten if the code is regenerated.
//
//------------------------------------------------------------------------------
namespace Tools.CrashReporter.CrashReportWebSite.DataModels
{
using System;
using System.Collections.Generic;
public partial class Crash
{
public int Id { get; set; }
public string Summary { get; set; }
public string GameName { get; set; }
public string Status { get; set; }
public System.DateTime TimeOfCrash { get; set; }
public string ChangelistVersion { get; set; }
public string PlatformName { get; set; }
public string EngineMode { get; set; }
public string Description { get; set; }
public string RawCallStack { get; set; }
public string Pattern { get; set; }
public string CommandLine { get; set; }
public string ComputerName { get; set; }
public string FixedChangeList { get; set; }
public string LanguageExt { get; set; }
public string Module { get; set; }
public string BuildVersion { get; set; }
public string BaseDir { get; set; }
public string Jira { get; set; }
public Nullable HasLogFile { get; set; }
public Nullable HasMiniDumpFile { get; set; }
public Nullable HasVideoFile { get; set; }
public string Branch { get; set; }
public short CrashType { get; set; }
public string SourceContext { get; set; }
public string EpicAccountId { get; set; }
public string EngineVersion { get; set; }
public string UserActivityHint { get; set; }
public int UserId { get; set; }
public Nullable PatternId { get; set; }
public Nullable ErrorMessageId { get; set; }
public Nullable BuggId { get; set; }
public Nullable ProcessFailed { get; set; }
public Nullable IsVanilla { get; set; }
public string UserName { get; set; }
public virtual Bugg Bugg { get; set; }
public virtual CallStackPattern CallStackPattern { get; set; }
public virtual ErrorMessage ErrorMessage { get; set; }
public virtual User User { get; set; }
}
}