//------------------------------------------------------------------------------ // // This code was generated from a template. // // Manual changes to this file may cause unexpected behavior in your application. // Manual changes to this file will be overwritten if the code is regenerated. // //------------------------------------------------------------------------------ namespace Tools.CrashReporter.CrashReportWebSite.DataModels { using System; using System.Collections.Generic; public partial class Crash { public int Id { get; set; } public string Summary { get; set; } public string GameName { get; set; } public string Status { get; set; } public System.DateTime TimeOfCrash { get; set; } public string ChangelistVersion { get; set; } public string PlatformName { get; set; } public string EngineMode { get; set; } public string Description { get; set; } public string RawCallStack { get; set; } public string Pattern { get; set; } public string CommandLine { get; set; } public string ComputerName { get; set; } public string FixedChangeList { get; set; } public string LanguageExt { get; set; } public string Module { get; set; } public string BuildVersion { get; set; } public string BaseDir { get; set; } public string Jira { get; set; } public Nullable HasLogFile { get; set; } public Nullable HasMiniDumpFile { get; set; } public Nullable HasVideoFile { get; set; } public string Branch { get; set; } public short CrashType { get; set; } public string SourceContext { get; set; } public string EpicAccountId { get; set; } public string EngineVersion { get; set; } public string UserActivityHint { get; set; } public int UserId { get; set; } public Nullable PatternId { get; set; } public Nullable ErrorMessageId { get; set; } public Nullable BuggId { get; set; } public Nullable ProcessFailed { get; set; } public Nullable IsVanilla { get; set; } public string UserName { get; set; } public virtual Bugg Bugg { get; set; } public virtual CallStackPattern CallStackPattern { get; set; } public virtual ErrorMessage ErrorMessage { get; set; } public virtual User User { get; set; } } }