// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SwarmInterface : ModuleRules { public SwarmInterface(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.AddRange( new string[] { "Editor/SwarmInterface/Public" } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", } ); if (Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.Linux) { PrivateDependencyModuleNames.Add("Messaging"); } } }