// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "NiagaraCommon.h" #include "NiagaraEditorCommon.h" #include "NiagaraNodeDataSetBase.h" #include "NiagaraNodeWriteDataSet.generated.h" UCLASS(MinimalAPI) class UNiagaraNodeWriteDataSet : public UNiagaraNodeDataSetBase { GENERATED_UCLASS_BODY() public: //TODO: DIRECT AND APPEND-CONSUME // UPROPERTY(EditAnywhere, Category = DataSet) // ENiagaraDataSetAccessMode AccessMode; //~ Begin UObject interface virtual void PostLoad() override; //~ End UObject Interface //~ Begin EdGraphNode Interface virtual void AllocateDefaultPins() override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; //~ End EdGraphNode Interface virtual void Compile(class INiagaraCompiler* Compiler, TArray& Outputs)override; protected: void AddConditionPin(int32 PinIndex = -1); };