// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. #include "SNiagaraParameterEditor.h" void SNiagaraParameterEditor::SetOnBeginValueChange(FOnValueChange InOnBeginValueChange) { OnBeginValueChange = InOnBeginValueChange; } void SNiagaraParameterEditor::SetOnEndValueChange(FOnValueChange InOnEndValueChange) { OnEndValueChange = InOnEndValueChange; } void SNiagaraParameterEditor::SetOnValueChanged(FOnValueChange InOnValueChanged) { OnValueChanged = InOnValueChanged; } bool SNiagaraParameterEditor::GetIsEditingExclusively() { return bIsEditingExclusively; } void SNiagaraParameterEditor::SetIsEditingExclusively(bool bInIsEditingExclusively) { bIsEditingExclusively = bInIsEditingExclusively; } void SNiagaraParameterEditor::ExecuteOnBeginValueChange() { OnBeginValueChange.ExecuteIfBound(); } void SNiagaraParameterEditor::ExecuteOnEndValueChange() { OnEndValueChange.ExecuteIfBound(); } void SNiagaraParameterEditor::ExecuteOnValueChanged() { OnValueChanged.ExecuteIfBound(); }