// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Modules/ModuleInterface.h" /** * MeshPaintMode module interface */ class FMeshPaintModeModule : public IModuleInterface { public: /** * Called right after the module's DLL has been loaded and the module object has been created */ virtual void StartupModule() override; /** * Called before the module is unloaded, right before the module object is destroyed. */ virtual void ShutdownModule() override; };