// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. /** * Welds selected objects. */ #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "GeomModifier_Edit.h" #include "GeomModifier_Weld.generated.h" UCLASS() class UGeomModifier_Weld : public UGeomModifier_Edit { GENERATED_UCLASS_BODY() //~ Begin UGeomModifier Interface virtual bool Supports() override; protected: virtual bool OnApply() override; //~ End UGeomModifier Interface };