// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. /** * Optimizes selected objects by attempting to merge their polygons back together. */ #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "GeomModifier_Triangulate.h" #include "GeomModifier_Optimize.generated.h" UCLASS() class UGeomModifier_Optimize : public UGeomModifier_Triangulate { GENERATED_UCLASS_BODY() //~ Begin UGeomModifier Interface protected: virtual bool OnApply() override; //~ End UGeomModifier Interface };