// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class GeometryCacheEd : ModuleRules { public GeometryCacheEd(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.Add("Runtime/GeometryCacheEd/Classes"); PublicIncludePaths.Add("Runtime/GeometryCacheEd/Public"); PrivateIncludePaths.Add("Runtime/GeometryCacheEd/Private"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Slate", "SlateCore", "InputCore", "RenderCore", "ShaderCore", "RHI", "UnrealEd", "AssetTools", "GeometryCache" } ); } }