// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "InputCoreTypes.h" #include "IPropertyTypeCustomization.h" #include "PropertyHandle.h" /** * Implements a details panel customization for FKey structures. */ class FKeyStructCustomization : public IPropertyTypeCustomization { public: // IPropertyTypeCustomization interface virtual void CustomizeHeader(TSharedRef StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override; virtual void CustomizeChildren(TSharedRef StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override { }; public: /** * Creates a new instance. * * @return A new struct customization for Keys. */ static TSharedRef MakeInstance( ); private: /** Gets the current Key being edited. */ TOptional GetCurrentKey() const; /** Updates the property when a new key is selected. */ void OnKeyChanged(TSharedPtr SelectedKey); /** Holds a handle to the property being edited. */ TSharedPtr PropertyHandle; };