// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class DetailCustomizations : ModuleRules { public DetailCustomizations(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add("Editor/DetailCustomizations/Private"); // For PCH includes (because they don't work with relative paths, yet) PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "Core", "CoreUObject", "DesktopWidgets", "Engine", "Landscape", "InputCore", "Slate", "SlateCore", "EditorStyle", "UnrealEd", "EditorWidgets", "KismetWidgets", "MovieSceneCapture", "MovieSceneTools", "MovieSceneTracks", "MovieScene", "SharedSettingsWidgets", "ContentBrowser", "BlueprintGraph", "AnimGraph", "PropertyEditor", "LevelEditor", "DesktopPlatform", "ClassViewer", "TargetPlatform", "ExternalImagePicker", "MoviePlayer", "SourceControl", "InternationalizationSettings", "SourceCodeAccess", "RHI", "HardwareTargeting", "AIModule", "MeshUtilities", "ConfigEditor", "Persona", "CinematicCamera", "ComponentVisualizers", "SkeletonEditor", "LevelSequence", "AdvancedPreviewScene", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Engine", "Media", "Landscape", "LandscapeEditor", "PropertyEditor", "GameProjectGeneration", "ComponentVisualizers", "GraphEditor" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "Layers", "GameProjectGeneration", } ); } }