// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ContentBrowser : ModuleRules { public ContentBrowser(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange( new string[] { "AssetRegistry", "AssetTools", "CollectionManager", "EditorWidgets", "GameProjectGeneration", "MainFrame", "PackagesDialog", "SourceControl", "SourceControlWindows", "ReferenceViewer", "SizeMap", } ); PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "Core", "CoreUObject", "InputCore", "Engine", "Slate", "SlateCore", "EditorStyle", "SourceControl", "SourceControlWindows", "WorkspaceMenuStructure", "UnrealEd", "EditorWidgets", "Projects", "AddContentDialog" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "PropertyEditor", "PackagesDialog", "AssetRegistry", "AssetTools", "CollectionManager", "GameProjectGeneration", "MainFrame", "ReferenceViewer", "SizeMap", } ); PublicIncludePathModuleNames.AddRange( new string[] { "IntroTutorials" } ); } }