// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class ClothingSystemEditorInterface : ModuleRules { public ClothingSystemEditorInterface(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add("Runtime/ClothingSystemEditorInterface/Private"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", } ); } }