// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class ClothingSystemEditor : ModuleRules { public ClothingSystemEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add("Runtime/ClothingSystemEditor/Private"); PublicIncludePathModuleNames.Add("UnrealEd"); PublicIncludePathModuleNames.Add("ClothingSystemRuntime"); PublicIncludePathModuleNames.Add("ClothingSystemEditorInterface"); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "RenderCore" } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ClothingSystemRuntime", "ContentBrowser", "UnrealEd", "SlateCore", "Slate", "Persona", "ClothingSystemEditorInterface" } ); SetupModulePhysXAPEXSupport(Target); } }