// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AudioEditor : ModuleRules { public AudioEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.AddRange( new string[] { "Editor/AudioEditor/Private", "Editor/AudioEditor/Private/Factories", "Editor/AudioEditor/Private/AssetTypeActions" }); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", "Engine", "UnrealEd", "Slate", "SlateCore", "EditorStyle", "RenderCore", "LevelEditor", "Landscape", "PropertyEditor", "DetailCustomizations", "ClassViewer", "GraphEditor", "ContentBrowser", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetTools" }); } }