// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AnimationBlueprintEditor : ModuleRules { public AnimationBlueprintEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add("Editor/AnimationBlueprintEditor/Private"); // For PCH includes (because they don't work with relative paths, yet) PrivateIncludePathModuleNames.AddRange( new string[] { "AssetRegistry", "MainFrame", "DesktopPlatform", "SkeletonEditor", "ContentBrowser", "AssetTools", "AnimationEditor", } ); PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "Core", "CoreUObject", "Slate", "SlateCore", "EditorStyle", "Engine", "UnrealEd", "GraphEditor", "InputCore", "KismetWidgets", "AnimGraph", "PropertyEditor", "EditorWidgets", "BlueprintGraph", "RHI", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "ContentBrowser", "Documentation", "MainFrame", "DesktopPlatform", "SkeletonEditor", "AssetTools", "AnimationEditor", } ); PublicDependencyModuleNames.AddRange( new string[] { "Kismet", "Persona", } ); } }