// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Framework/Commands/Commands.h" #include "EditorStyleSet.h" class FAdvancedPreviewSceneCommands : public TCommands { public: FAdvancedPreviewSceneCommands() : TCommands ( "AdvancedPreviewScene", NSLOCTEXT("Contexts", "AdvancedPreviewScene", "Advanced Preview Scene"), NAME_None, FEditorStyle::Get().GetStyleSetName() ) {} /** Toggles sky sphere visibility */ TSharedPtr< FUICommandInfo > ToggleSky; /** Toggles floor visibility */ TSharedPtr< FUICommandInfo > ToggleFloor; /** * Initialize commands */ virtual void RegisterCommands() override; };