// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Modules/ModuleInterface.h" class FWorkspaceItem; /** * Interface for messaging modules. */ class ISlateReflectorModule : public IModuleInterface { public: /** * Display the widget reflector, either spawned from a tab manager, or in a new window if the tab manager can't be used */ virtual void DisplayWidgetReflector() = 0; /** * Display the texture atlas visualizer, either spawned from a tab manager, or in a new window if the tab manager can't be used */ virtual void DisplayTextureAtlasVisualizer() = 0; /** * Display the texture atlas visualizer, either spawned from a tab manager, or in a new window if the tab manager can't be used */ virtual void DisplayFontAtlasVisualizer() = 0; /** * Registers a tab spawner for the widget reflector. * * @param WorkspaceGroup The workspace group to insert the tab into. */ virtual void RegisterTabSpawner( const TSharedPtr& WorkspaceGroup ) = 0; /** Unregisters the tab spawner for the widget reflector. */ virtual void UnregisterTabSpawner() = 0; public: /** Virtual destructor. */ virtual ~ISlateReflectorModule() { } };