// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class MaterialUtilities : ModuleRules { public MaterialUtilities(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string [] { "Core", "CoreUObject", "Engine", "RenderCore", "RHI", "Landscape", "UnrealEd", "ShaderCore" } ); PublicDependencyModuleNames.AddRange( new string [] { "RawMesh", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Landscape" } ); CircularlyReferencedDependentModules.AddRange( new string[] { "Landscape" } ); } }