// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class GameplayDebugger : ModuleRules { public GameplayDebugger(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", }); PrivateDependencyModuleNames.AddRange( new string[] { "RenderCore", "InputCore", "SlateCore", "Slate", }); PrivateIncludePaths.AddRange( new string[] { "Developer/GameplayDebugger/Private", "Developer/Settings/Public", }); if (UEBuildConfiguration.bBuildEditor) { PrivateDependencyModuleNames.AddRange( new string[] { "EditorStyle", "UnrealEd", "LevelEditor", "PropertyEditor", }); } } } }