// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class ProceduralMeshComponentEditor : ModuleRules { public ProceduralMeshComponentEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add("ProceduralMeshComponentEditor/Private"); PublicIncludePaths.Add("ProceduralMeshComponentEditor/Public"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Slate", "SlateCore", "Engine", "UnrealEd", "PropertyEditor", "RenderCore", "ShaderCore", "RHI", "ProceduralMeshComponent", "RawMesh", "AssetTools", "AssetRegistry" } ); } } }