// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class PolygonModeling : ModuleRules { public PolygonModeling(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Slate", "Engine", "InputCore", "UnrealEd", "MeshEditingRuntime", "MeshEditor", "SlateCore", "ViewportInteraction" } ); } } }