INTSourceChangelist:3108692 Title: 함수 지정자 Crumbs:%ROOT%, Programming/UnrealArchitecture/Reference, Programming/UnrealArchitecture/Reference, Programming/UnrealArchitecture/Reference/Functions Description: 함수가 엔진과 에디터의 다양한 부분과 작동하는 방식을 지정하기 위해 게임플레이 함수 선언시 사용되는 키워드입니다. Availability:Public [EXCERPT:main] 함수 선언시, 지정자를 선언에 붙여 함수가 엔진과 에디터의 다양한 부분과 어떻게 작동하는지를 제어할 수 있습니다. * [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/BlueprintAuthorityOnly) * [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/BlueprintCallable) * [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/BlueprintCosmetic) * [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/BlueprintImplementableEvent) * [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/BlueprintNativeEvent) * [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/BlueprintPure) * [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/Category) * [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/Client) * [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/CustomThunk) * [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/Exec) * [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/NetMulticast) * [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/Reliable) * [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/Server) * [](Programming/UnrealArchitecture/Reference/Functions/Specifiers/Unreliable) ## 메타데이터 지정자 [INCLUDE:Programming/UnrealArchitecture/Reference/Metadata#MetadataUsage] [INCLUDE:Programming/UnrealArchitecture/Reference/Metadata#FunctionMetadata] [/EXCERPT:main]