Availability:Docs Title: Getting Started with Unreal Engine Crumbs: DoIndex:false Description:Getting started with Unreal Engine Template:PDF.html [REGION:banner] ![Unreal Engine 4](ue4.png) [/REGION] This PDF will cover introductory information on the following topics, to help you get started with the Unreal Engine 4 development process: [TOC(start:2 end:2)] **Further Reading:** * For in-depth documentation on UE4 features, online documentation is available on the [Unreal Developer Network (UDN)](https://udn.unrealengine.com/docs/ue4/INT/index.html). * The [UDN](https://udn.unrealengine.com/index.html) also provides a way for you to interface with Epic and ask specific questions about issues you come across. Learn more about the UDN in the [Getting Started with the UDN documentation](https://udn.unrealengine.com/docs/ue4/INT/Support/UDNGettingStarted/index.html). ## Hardware and Software Requirements [INCLUDE:GettingStarted/RecommendedSpecifications#Main(offset:1)] ## Acquiring Unreal Engine [INCLUDE:GettingStarted/DownloadingUnrealEngine#Main(offset:1)] ## Building Unreal Engine from Source [INCLUDE:Programming/Development/BuildingUnrealEngine#windowscompile] For instructions on building the engine and creating executables on platforms other than Windows, please see [](Programming/Development/BuildingUnrealEngine). ## Launching the Editor [INCLUDE:GettingStarted/RunningUnrealEngine#RunEditor(offset:1)] ## Creating Your First Project When you open Unreal Editor, the Project Browser will appear. The Project Browser provides a jumping off point from which you can create projects, open your existing projects, or open sample content like sample games and Showcases. [INCLUDE:Engine/Basics/Projects/Browser#CreatingProjects(offset:1)] ## Compiling Code Projects If you create a project with the Blank template, or any of the Blueprints Only templates, you can immediately begin working with your project in Unreal Editor. When working with any game or engine C++ code, however, you will need to compile your code in order to see any changes reflected in the game. [INCLUDE:Programming\Development\CompilingProjects#Main(offset:1)] ## Unreal Engine Directory Structure [INCLUDE:Engine/Basics/DirectoryStructure#Main(offset:1)]